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Thread: Navigation system and vehicles are back! The final alpha update

  1. #1
    Super Moderator Wazbat's Avatar
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    Navigation system and vehicles are back! The final alpha update

    https://www.planet-nomads.com/2017/0...-alpha-update/

    Hello Nomads,

    We won't bother you by saying how much hectic things have been over here - just this little note. Now to the things that have been happening!

    Final Alpha Update Next Tuesday/Wednesday


    This is the final alpha update, because afterwards we're going beta! (Early Access, Game in Development, Preview title... you name it). We're hoping for Tuesday, but could be Wednesday too. Below are some of the new things. More details in next week's changelog on Steam.

    Vehicles are Coming Back




    That's the most important aspect of the next update. Pavel has reworked the suspensions to work with the new building system. There's still a bug when you deconstruct vehicles - specifically when you separate the two grids (wheel from the vehicle). It's either getting fixed or you don't mess with that.

    Navigation System Operational

    Yes, we've heard your loud complaints. We hated getting lost ourselves. We did something about it. Let us tell you that it's absolutely incredible knowing how to get home. The possibilities that opened and the widening of the action radius is truly game-breaking (in the best possible way).




    Beware of Caves

    Caves are now part of the game. We had to rewrite the way world objects are generated to be able to spawn them inside caves (which fixed levitating objects too). The caves and cave-like formations may be weird sometimes, but always a great sight.



    Optimizations Are Part of the Update Too.

    One of the them is the fact that game objects (e.g. trees and rocks) were previously initialized in all their voxel states. So after a 2-minute jetpack flight, you got some nice 433,731 objects in a scene. They would eat half a gig of your RAM. Thanks to Tomas' rework, there are now only 32,085 game objects in the same fly-by. They eat 90 MB of RAM. All this is an under-the-hood change with no effect on gameplay or visuals.

    Among other things we did to make the game run smoother are: less colliders on water bodies, different work with textures, and last but not least - more rich graphic options for the game, such as water reflections, motion blur or terrain and object visibility distance. So you can turn off exactly the performance killers that are most affecting your machine.

    As was said earlier, more details in the changelog.

    Planetary Shrinking

    We are experimenting with planet sizes. Next week's update will feature a planet that's only 32 kms in diameter (half the size of the original one). We believe this will make the gameplay more interesting - being able to travel through different biomes faster. This is not part of the optimization initiative, but a purely gameplay thing - we might be wrong with our assumptions, but that's on you Nomads to let us know how the game feels with smaller biomes. It's a starting point for planets with varying sizes too.

    Steam Publishing


    After yesterday's brief unnerving experience where the Planet Nomads' Steam page ceased to exist, things are back to normal. Who would have thought that switching the game to Early Access would be such an adventure (tip to fellow devs: Enable Early Access right away).

    We've also pushed the survival update to the main branch and asked Valve for another review (it was rejected before, because Survival was not part of the previous alpha build). We should be up and ready in a couple days and then there's nothing standing in our way to Early Access release on 18th April.

    The New Website


    The new website took a bit longer (bloody bit longer!) than we had previously anticipated, but tomorrow you're going to see a completely new home page over at www.planet-nomads.com. This blog will also be presented in a completely different fashion.



    So that's about that. We hope you're going to love the new update and thanks for all the feedback on our forum.

    Take care, Nomads!

  2. #2
    Kickstarter Wreck Nomad Harrison's Avatar
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    Cool news, but I really worried about "beta" .. Just I remember sad experience with another game.

  3. #3
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    now those are really great news, guys! :-) can't wait for vehicles being back and for new navigation system! I'm a little skeptical about the planet shrinking tho.. but who knows, maybe it will be ok.. ;-)

  4. #4
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    Indeed, very nice update, lot of important improvements. (Especially if the floating vegetation bug is also squashed.)

    The smaller planet size is the only thing I'm not sure about - I liked the challenge of big distances. But it's definitely a good idea to test it (maybe later you could add a game setting to let the players select the size).

  5. #5
    Kickstarter Builder Nomad
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    Wheels & navigation, too good to be true! Even some optimization in the mix, nice one. New website, I'll let you know tomorrow if I can break it

    Planets, I like them big, but I like varied sizes even more. I'd say 32km still isn't small enough, since we need moons as well. I don't only want to see that moon up there, I want it to be my first step in space travel (after the portals of course). Since our moon is roughly 4 times smaller then earth, you need to get back to less then 10 km in the game for the moon of the smallest planet, if 32km is the smallest in the game. Variation is size makes the game more real and with a set of wheels I'm looking forward exploring the smaller planet. This time it won't take me ages to circumfere it

  6. #6
    Kickstarter Alpha Nomad
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    To walk on those moons we'd need a space suit, our exploration suit needs oxygen outside to keep us alive
    100% linux gaming

  7. #7
    Kickstarter Alpha Nomad fura's Avatar
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    +1 on moons It would be nice to have different types. On could be just a dead rock, similar to Earth's moon, one fully covered with ice, one which is just a big lava ball. one type could be a habitable moon orbiting a giant, uninhabitable bearing planet. Maybe with gravity distortions, stonger gravity on the planet facing side of the moon.
    Am I drifting too far?
    I made screenshots: http://imgur.com/a/D1FM7 \o/

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    well.. it was not yesterday, so it will be today, right? can't wait to finally do some serious recon

  9. #9
    Kickstarter Builder Nomad
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    Quote Originally Posted by Caleon View Post
    To walk on those moons we'd need a space suit, our exploration suit needs oxygen outside to keep us alive
    I'm sure the space suit we have is already made for that, you don't go into space without these features.

    Quote Originally Posted by fura View Post
    +1 on moons It would be nice to have different types. On could be just a dead rock, similar to Earth's moon, one fully covered with ice, one which is just a big lava ball. one type could be a habitable moon orbiting a giant, uninhabitable bearing planet. Maybe with gravity distortions, stonger gravity on the planet facing side of the moon.
    Am I drifting too far?
    Cool ideas, but the gravity part could be too complicated to code. The rest.... totally possible.

    Quote Originally Posted by Robertak View Post
    well.. it was not yesterday, so it will be today, right? can't wait to finally do some serious recon
    Patience my friend...... on second thought, where are my wheels????

  10. #10
    Kickstarter Alpha Nomad
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    Btw, will our curret saves in survial 0.4.3 work in this new update?
    The more you know, the crazier you look.

    My screenshots from PN.

  11. #11
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    Quote Originally Posted by Jimmy View Post
    Btw, will our curret saves in survial 0.4.3 work in this new update?
    hardly.. there will be new planet size..

  12. #12
    Kickstarter Alpha Nomad
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    I hope they dont forget to push the button again. The recent news on steam now updated saying patch is live but still no patch lol.

  13. #13
    Kickstarter Alpha Nomad fura's Avatar
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    Quote Originally Posted by Darkpaw View Post
    I hope they dont forget to push the button again. The recent news on steam now updated saying patch is live but still no patch lol.
    Did you opt out from the "beta"? Patch is not visible if you are still in the beta.
    I made screenshots: http://imgur.com/a/D1FM7 \o/

  14. #14
    Kickstarter Alpha Nomad
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    Lol. Thanks Fura didnt notice that lol. Time to get testing. Go my internet go

  15. #15
    Kickstarter Builder Nomad
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    Yes, awesome, I'm not getting lost anymore!

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