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Thread: [LOW PRIORITY] trees spawning

  1. #1
    Kickstarter Alpha Nomad
    Join Date
    Aug 2016
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    [LOW PRIORITY] trees spawning

    Game Version: 0.4.2
    OS: Linux
    Simple Description: large trees spawned near the crash site
    Detailed Description:
    I loaded a game I had played for a few sessions and noticed that 2 new trees had spawned just outside the crash crater. There had been no trees when I started the game, it's not a respawn of trees I had removed.
    Other objects have respawned/disappeared too, but not everything. 2 animal "nests" have respawned that I had destroyed/farmed away, another has disappeared that I had farmed several times without destroying it.
    It's not an older version of the world that was somehow loaded, some trees are still cut and holes are dug.

    Reproducibility: Never
    How to Reproduce: -
    Any additional information:
    seed "Third Try"

    From the log file:
    Survival
    Init planet builder.
    Initialize rebasin
    An element with the same key already exists in the dictionary.
    Serialization depth limit 7 exceeded at 'WorldObjectPartMapNode.children'. There may be an object composition cycle in one or more of your serialized classes.
    Serialization hierarchy:
    8: WorldObjectPartMapNode.children
    7: WorldObjectPartMapNode.children
    6: WorldObjectPartMapNode.children
    5: WorldObjectPartMapNode.children
    4: WorldObjectPartMapNode.children
    3: WorldObjectPartMapNode.children
    2: WorldObjectPartMapNode.children
    1: WorldObjectPartMapNode.children
    0: BasicWorldObject.partMap

    Serialization depth limit 7 exceeded at 'WorldObjectPartMapNode.children'. There may be an object composition cycle in one or more of your serialized classes.
    Serialization hierarchy:
    8: WorldObjectPartMapNode.children
    7: WorldObjectPartMapNode.children
    6: WorldObjectPartMapNode.children
    5: WorldObjectPartMapNode.children
    4: WorldObjectPartMapNode.children
    3: WorldObjectPartMapNode.children
    2: WorldObjectPartMapNode.children
    1: WorldObjectPartMapNode.children
    0: BasicWorldObject.partMap

    Serialization depth limit 7 exceeded at 'WorldObjectPartMapNode.children'. There may be an object composition cycle in one or more of your serialized classes.

    Serialization hierarchy:
    8: WorldObjectPartMapNode.children
    7: WorldObjectPartMapNode.children
    6: WorldObjectPartMapNode.children
    5: WorldObjectPartMapNode.children
    4: WorldObjectPartMapNode.children
    3: WorldObjectPartMapNode.children
    2: WorldObjectPartMapNode.children
    1: WorldObjectPartMapNode.children
    0: BasicWorldObject.partMap

    Serialization depth limit 7 exceeded at 'WorldObjectPartMapNode.children'. There may be an object composition cycle in one or more of your serialized classes.
    Serialization hierarchy:
    8: WorldObjectPartMapNode.children
    7: WorldObjectPartMapNode.children
    6: WorldObjectPartMapNode.children
    5: WorldObjectPartMapNode.children
    4: WorldObjectPartMapNode.children
    3: WorldObjectPartMapNode.children
    2: WorldObjectPartMapNode.children
    1: WorldObjectPartMapNode.children
    0: BasicWorldObject.partMap

    Adding component failed. Add required component of type 'AudioListener' or 'AudioSource' to the game object 'PlayerCamera' first.
    PLAYER CONDITIONS(13) ARE LOADED!
    100% linux gaming

  2. #2
    Kickstarter Alpha Nomad fura's Avatar
    Join Date
    Feb 2016
    Location
    Budapest
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    I had the same. I loaded up the save which I played yesterday and planned to start with gathering some food, going on a well known path and I just ran in to the arms of a godillo. Suddenly there were two godillo nests where I'm 100% sure that they weren't before.

    After the unexpected encounter I rushed back to base to find other oddities. Like a bush in my little base:



    And a tree being bit too close friends with my beacon:



    Other plans have moved around a bit too.
    I made screenshots: http://imgur.com/a/D1FM7 \o/

  3. #3
    Kickstarter Wreck Nomad Commander Caractacus Pott's Avatar
    Join Date
    Feb 2016
    Posts
    29
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    I also get this with rocks (tectonics?), and have somewhat of a godillo problem.

  4. #4
    Kickstarter Builder Nomad
    Join Date
    Jul 2016
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    I have a similar issue myself. I mined out under a tree and watched the tree fall into the hole. After mining out under a tree, I went back to base. Upon my return the hole the tree had been spawned back in its original place... which would have been fine.. except the Tree is not Floating in the Air over the hole....

  5. #5
    Kickstarter Nomad
    Join Date
    Dec 2015
    Posts
    16
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    I confirm this bug, i had 2 food trees close to my base, and today when i loaded my save these were gone and all other trees and plants have moved around. Ground and land have remains unchanged. Not sure if this can be recreated...

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