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Thread: Planet Nomads Alpha Patch Notes

  1. #1
    Member Maslostroj (Daniel)'s Avatar
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    Planet Nomads Alpha Patch Notes

    Alpha version 0.5.6 (Current)
    ----------------------------------------------------------

    - Added a hint system with tutorial for new players
    - New sounds of blocks
    - Added underwater sound effects
    - Silver stacks increased from 50 to 70
    - Fixed unchecked multiplying of animals
    - Fixed too quickly decaying attributes while sleeping
    - Fixed Emergency 3D Printer weight - it no longer propels vehicles into space
    - Fixed generators not working after leaving the base
    - Hotbar no longer disappears in Escape Pod
    - Changed order of blocks in the Tech Tree (Compact Container now comes much sooner)
    - Inventory increased to 14 slots
    - Game no longer stutters while sleeping
    - Rebalanced survival
    - Added item: Sleeping Bag - you can now sleep anywhere
    - The game displays remaining sleep time
    - New Emergency 3D Printer model and textures
    - Vehicle transmission fixed and now allows hill climbing
    - Added particles while destroying trees, rocks and nests
    - Added camera shake while destroying trees, rocks and nests
    - Rebalanced hitpoints of trees, rocks and bushes hitpoints
    - Trees can be now destroyed by vehicles
    - Battery charges in multi-tool now persist after loading the game
    - Multiple minor bugs fixed



    Alpha version 0.5.4 (Past)
    ----------------------------------------------------------

    Features:

    - New block added - Emergency 3D Printer
    - New block added - Medium Greenhouse
    - New item added - Seeds. To be used in the Greenhouse
    - Bushes with Fruitage has been split into Fruitage Bushes and Herb Bushes, giving different items
    - Underground Metallic Veins have been split into more groups, giving different resources
    - Improved Underground Metallic Veins texture
    - Added new lootable rocks
    - Loot yield from rocks, veins and crystals has been rebalanced
    - Improved multitool particle effect
    - Rebalanced survival to provide bigger challenge
    - Stamina, Nutrition and Hydratation decrease at faster rates
    - Temperature Shield and Immunity is now more affected by weather
    - Decreased spawn rate of fruitage bushes
    - The crash-landing impact injures the player - temporarily decreased Health, Stamina, Hydration and Nutrition
    - Added new starting items - Multitool Battery, Nutrition Capsules, Purified Water and Bandages
    - Blocks and Bases now provide cover from weather effects
    - Animal path-finding optimized
    - Sandy terrain generation optimized
    - Terrain and water colliders generation optimized
    - Overall scripts optimization
    - Added new sounds for buildings
    - Added new sounds and particles for tree chopping
    - Ghost block now has a new shader
    - Bug fix with multiple World Object generation resulting in performance drops
    - Bug fix with spawning at a wrong place on the planet after loading
    - Improved tutorial screens
    - Suspensions now save pressure strength correctly
    - Added disclaimers about the current state of Planet Nomads
    - Fixed instances where the terrain wouldn't load correctly
    - Other minor and major bug fixes


    Alpha version 0.5.1 (Past)
    ----------------------------------------------------------

    Features:

    - Able to place blocks closer to the player making building more user-friendly
    - Multitool now has a secondary, energy-free, digging mode for quick terrain shaping. Warning: Destroys all resources
    - Added camera shake upon incoming damage
    - Added blood screen effect upon incoming damage
    - Suspensions now behave more smoothly, increasing the stability of vehicles
    - TechTree now opens new blocks in larger groups
    - More texts within the game has been proofread
    - Jetpack Mk2 now bug-free and craftable
    - Fixed the Grid-Split bug on vehicles which could result in corrupt save file
    - Further survival and crafting rebalancing
    - Trees and bushes now have correct weight (timbeeeeer!)
    - Biomass Container drop rates rebalanced across trees and bushes
    - Doors now behave correctly after placement


    Alpha version 0.5.0 (Past)
    ----------------------------------------------------------

    Features:



    • Navigation system online
    • Vehicles are back
    • The alpha planet now full of caves and cave-like formations
    • Decreased planet diameter from 64 to 32 kms to speed up the discovery of all biomes (subject to testing and changes)
    • Added more immersive start of the survival game
    • Escape Pod now your new starting point of the game
    • Decreased reflection on blocks
    • Tutorial for vehicles reintroduced
    • More things to tinker in options to fine-tune game's performance for your PC
    • Optimized water and terrain chunks
    • Optimized the way world objects spawn in the game
    • Added 3 new consumables (Dried Meat, Dried Fruitage, Biopaste). Available in FAD Machine
    • Survival rebalancing
    • Crafting rebalancing
    • Fixed Components disappearing while placing blocks at obstructed places
    • Updated Tech Tree
    • Double Clicking implemented in inventories
    • You can use the same button to open/close menus (inventory, containers, workbenches, etc.)
    • Magnetic Jack has particles now
    • Added 4 new Conditions - Hungry, Dry, Tired, Low Oxygen
    • Decreased the number of colliders on some world objects
    • Fixed ugly shadows coming through the glass
    • Animals now defend their nest as soon as you attack it






    Alpha version 0.4.3 (Past)
    ----------------------------------------------------------

    Features:

    - Block Component List upgraded - Components now disappear once used
    - Block Component List visibility is now limited to 10 peters
    - Increased size of Block Component List labels, they now display full name of Components
    - Workbenches now display a warning when turned off, without electricity or when internal inventory is full
    - Moved Foundation to be the first block of the Tech Tree
    - Moved Compact Armory to unlock sooner in the Tech Tree
    - Fixed missing Components in Compact Armory
    - Lowered the material cost of almost every Block
    - Lowered the material cost of almost every Item
    - Voxels and Ores now yield more Resources
    - Voxels and Ores now have a small chance to yield Tier 2 Resources
    - Gatherable Tress and Bushes now yield more Herbs and Fruitages
    - Food and Drink now also replenish a small amount of Stamina
    - Tier 1 (easy) Biomes degenerate stamina, Nutrition and Hydration at a slightly faster rate
    - Increased Player Inventory from 8 to 12
    - Increased Jetpack Inventory size boost from 4 to 6
    - Decreased the cost of Jetpack Mk2, Suit Mk2 and Multitool Mk2 - they can be acquired much sooner now
    - Fixed some of the tyops
    - Limited how high a character can fly with a Jetpack - sky is now the limit
    - Flashlight now requires much less energy
    - Radial Menu On/Off icon is now reading Turn On/Turn Off for easier readability
    - Water Gather speed decreased from 4 to 3 seconds
    - Tutorial hint now appears as soon as you start a New Game
    - Changed HitPoints on some blocks - if they appear unfinished when you load your previous Saved Games, just weld them together again and they should be working as usual
    - Solar Beacon has a bigger beam now
    - Animals and Nests HitPoints increased
    - Tree textures have been sharpened




    Alpha version 0.4.2 (Past)
    ----------------------------------------------------------

    Features:


    - Survival mode is here
    * Player stats and conditions
    * Death
    * Animals
    * Crafting machines (Armory, Medbay, FAD Machine)
    * Cryobeds - sleep, respawn
    * 3D Printer

    - New particle manipulating Multi-Tool
    - Water
    - New building system
    - New navigational beacons

    Vehicles will be reintroduced soon! The new building system messed up suspension fixation points, so hang in there until Pavel fixes those and we ship a new patch.




    Alpha version 0.3.2 (Past)
    ----------------------------------------------------------

    Features:


    -New Magnetic Jack block - used to raise a finished vehicle for further modifications and fixes
    -BuildVision Electricity Toggle - You can connect multiple blocks at once now
    -New wider cockpit added


    Bug Fixes (an exhaustive list):

    -Performance optimizations
    -Memory leaks fixed
    -Hugely improved physics - minimal space flights now, good traction, no skidding
    -Fixed lights screwing vehicle physics
    -Leaving cockpit further reworked to avoid getting stuck between wheels and teleporting
    -BuildVision changes to make the states more clear
    -Fixed arrow directions on wheels in BuildVision
    -Fixed the occasional invisible blocks in huge structures
    -Hinge and rotor blocks behavior improved (including colliders of connected blocks)
    -Less darkness during rainstorms
    -Beacons no longer disconnect from generators when traveling far away
    -Heavily optimized grass to eat way less memory and CPU power - try upping your settings
    -Added more variability to spawning position when entering New Games
    -Fixed key freeze during driving
    -LINUX: Locale problem and Steam overlay issues fixed
    -Cleaned control inputs to avoid interference from various devices
    -Arced blocks placement fixed
    -Not being able to place blocks in empty spaces fixed
    -Rotation of window blocks improved to be more logical
    -Light colliders in Buildvision increased for easier setting
    -Crashing during saving fixed
    -Invisible cacti made visible
    -Flashlight no longer works inside the cockpit
    -Jetpack no longer jets inside the cockpit (hovering sound bug fix)
    -Pressing E in menus/during paused game no longer makes you leave the cockpit
    -Beacon size increased to match its actual build-size
    -Flooring size increased to fit the grid
    -Increased the range of 3rd person building
    Last edited by Maslostroj (Daniel); 17-05-2017 at 05:53 PM. Reason: Update 0.5.6
    "Well, I thought. This is how the world works. All energy flows according to the whims of the Great Magnet. What a fool I was to defy him."
    -Raoul Duke
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  2. #2
    Member Maslostroj (Daniel)'s Avatar
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    Alpha version 0.4.3 update.

    Merged the threads to keep a single Patch Notes thread to follow the changes in time.
    "Well, I thought. This is how the world works. All energy flows according to the whims of the Great Magnet. What a fool I was to defy him."
    -Raoul Duke
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  3. #3
    Member Maslostroj (Daniel)'s Avatar
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    Version 0.4.3 now live on Steam
    "Well, I thought. This is how the world works. All energy flows according to the whims of the Great Magnet. What a fool I was to defy him."
    -Raoul Duke
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  4. #4
    Member Maslostroj (Daniel)'s Avatar
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    We've moved to 0.5.0 right about 10 minutes ago. Enjoy the ride!

    PS: Don't forget to switch back to the MAIN BRANCH on Steam.
    "Well, I thought. This is how the world works. All energy flows according to the whims of the Great Magnet. What a fool I was to defy him."
    -Raoul Duke
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  5. #5
    Member Maslostroj (Daniel)'s Avatar
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    Added patch notes to today's update. How's the improved building treating you?
    "Well, I thought. This is how the world works. All energy flows according to the whims of the Great Magnet. What a fool I was to defy him."
    -Raoul Duke
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  6. #6
    Member Maslostroj (Daniel)'s Avatar
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    0.5.6 out now.
    "Well, I thought. This is how the world works. All energy flows according to the whims of the Great Magnet. What a fool I was to defy him."
    -Raoul Duke
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  7. #7
    Member Maslostroj (Daniel)'s Avatar
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    Closing and archiving for future generations.

    Here's a new thread for Early Access updates and patch notes.
    "Well, I thought. This is how the world works. All energy flows according to the whims of the Great Magnet. What a fool I was to defy him."
    -Raoul Duke
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