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Thread: Day/night cycle

  1. #1
    Kickstarter Alpha Nomad
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    Day/night cycle

    Very impressed with the alpha so far.
    The most annoying thing so far though is the day/night cycle.

    It goes pretty fast, and you spend a lot of time in the dark, which is a little annoying because the lights are not the best yet.

    It would be good, even useful, if there was a way to toggle the cycle on/off in a world settings menu.

  2. #2
    Kickstarter Alpha Nomad Krazog's Avatar
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    Yes, I think night is longer than day.

    Edit : I found some answers. Maybe night is longer near poles. Try to go near the equator.
    Last edited by Krazog; 26-08-2016 at 07:33 AM.

  3. #3
    Kickstarter Builder Nomad
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    I'm nearer to the equator and the days are still too short

  4. #4
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    How can you tell if you are near the equator?

    Having a map would be very handy

  5. #5
    Kickstarter Alpha Nomad
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    My night was infinite for me (~30 minutes before I quit)...
    Seems to be a bug, because when I have created a new game the cycle day/night has come back.

  6. #6
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    I was at the pole, and the sun never rose. At the edge of the arctic zone, the sun didn't get much higher than twice the height of distant trees, like maybe 30 degrees up from the horizon, and the day was shorter in accordance with that. Just like IRL. I didn't experience infinite night though. The 'planet' was still seeming to rotate (sky rotated).

    I prefer a longer day/night cycle, though. Like maybe more than twice as long, days are longer, but nights will be too.

    However, I wouldn't be opposed with fudging sun position a little to have some daytime at the pole and falsely increase daytime at higher latitudes, and a little longer days than nights at all latitudes. One way to do this is have the sky lighten and ambient light levels rise quite a bit when the sun is near the horizon but not yet over it. Days will feel longer, even though rotation timing hasn't changed.

    But in multiplayer on the same planet, you can't speed up the sun on your side and the other player's sides, too.
    You could fudge the sun's apparent relation to the latitude of each player in multiplayer (per client), I think, but not it's timing around the planet (not without de-syncing its position between clients). Technically, someone at the north and south pole would both be seeing the sun above the horizon, when axial tilt would mean that only one pole should see it above the horizon. But that is minor enough that the benefit of having longer days in the northern and southern latitudes is worth it.

    That said, I'm fine with one of the poles being in darkness for part of a year, and having short days at high latitudes. That is some nice realism. Lightening things just before dawn and for a bit after sunset, even for a slightly unrealistic duration given the shortness of the day/night cycle, is a good way to lengthen the 'day', I think.
    Last edited by Jaycephus; 26-08-2016 at 05:41 PM.

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