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Thread: Is a walker even possible?

  1. #26
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    With thanks to BCP for figuring out the initial leg configuration.
    Last edited by aRPeaR; 25-09-2018 at 01:45 PM.

  2. #27
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    So winches just go nuts if you put them on loose objects?

  3. #28
    Member BCP_Labs_YT's Avatar
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    Quote Originally Posted by Teh Smoo View Post
    So winches just go nuts if you put them on loose objects?
    from my experience they only go nuts when you power them when they are connected to the same grid or another connected grid. can have the same effect if not more so than the wheels

  4. #29
    Member BCP_Labs_YT's Avatar
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    i think i may have answered my own question....

    Not the greatest but its the best success ive had
    It has been uploaded to the workshop as well. Have fun!

  5. #30
    Member BCP_Labs_YT's Avatar
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    After some slight reworking this is as far as i will be able to get with this current design

    After my testing i know how to make this better and will be starting from scratch and redesigning it for better weight distribution
    Last edited by BCP_Labs_YT; 09-10-2018 at 04:23 PM.

  6. #31
    Member BCP_Labs_YT's Avatar
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    just want to update everyone, i have been working on a new design which includes a better more compact timing mechanism


    robby.jpg
    it has done amazingly well compared to Simon
    with what im seeing now i think i can have a more functional robot.
    no more spoilers but should have a vid in the next day or 2

  7. #32
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  8. #33
    Member BCP_Labs_YT's Avatar
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    Trying to make me jealous? :P
    I may have a nice surprise soon. Had a "dev" request

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