
Originally Posted by
Craneballs
Welcome back Junkasaurus, what a triumphant return! We're glad the physics improvements helped with unlocking the possibilities. The walker is certainly the most daring one yet and it was an incredible thing to watch.
The saves are not interconnected and aren't affected in the way you describe. It sounds more like some error in the individual initialization of the game remained affecting all of them... so let us ask one more time - did all the saves remain the same (corrupted) after restarting the whole game?
We're not able to create "stronger joints" this is a Unity physics limitation as well, the only thing we could would be to destroy the joint after the limit is reached, but that wouldn't help much... or at all rather.
We're not planning to change the block snapping any time soon, as that's a more complex issue rather than changing one thing. We see the shortcomings though and will have Pavel look on those after the 0.8 ships.