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Thread: Steerable Hinge.....

  1. #1
    Senior Member
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    Jun 2017
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    Steerable Hinge.....

    Simple idea...but I can see SO many applications for this.

    Use the current 'hinge' block model, but simply give it a 'steer' option exactly as per the wheels. Lock...unlock....steer. If it is set to 'steer' then it simply turns in response to steering input based on it's orientation when placed.

    Having tried to make a range of interesting wheel arrayed vehicles while playing with PN, any arrangement of wheels which goes outsode of the 'normal' placement basically gets screwed up very easily as the direction of rotation and steering input are locked relative to each other. Re-orient any component through use, and you do the same to the steering ...which gets the physics engine in a muddle meaning you can no longer steer.

    The 'steerable hinge' should allow you to turn whole block arrays with wheels on and suspension units etc. making articulated steerable vehicles more practical. Just imagine 3 or 4 segments each with an articulated joint turning left/right to snake along....not to mention making tracked vehicles more simulatable....( is that a word? ) as you could have sections of close packed wheels hinged together like a commercial heavy loader that uses hydraulic steering


    where the chassis articulates to steer, not the wheels alone.

    Possible?

  2. #2
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    Nov 2017
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    We would need to have at least 1x1x2 and 2x2x3 hinges, preferably also 3x3x3 and 4x4x3 versions with the hydraulic pistons modeled into the larger hinges. Why 2-3 high hinges? Because they would need to be more rigid than the normal hinge to prevent twisting to wrong directions. Rigid 2x2x1 and 3x3x1 turnplates with steering would also be a great addition.

    On the other hand, being able to also customize more keys to control different axis groups might be a better idea to focus on first so that if we finally get the steerable hinges and turnplates, they could be immediately put to use at their full potential.

  3. #3
    Kickstarter Builder Nomad
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    Jan 2016
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    Yes! Pistons, Powered hinges and in-game stepper motors (controlled rotation speed with a controlled stopping point) would allow for walkers and a quantum leap forward in complexity of creations... Provided that they are accompanied with a way of controlling/programming them. Limiters, detectors, etc. would be needed. This gets complicated pretty fast and goes from a simple addition to an "Oh my god! They want to rebuild the entire game!" kind of thing for the devs.

    We'll see what we get!

  4. #4
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    Feb 2018
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    Pistons would be SO awesome.

    It'd be more possible to make elevators, especially vehicle elevators, with working pistons ...

  5. #5
    Senior Member
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    Aug 2017
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