Hi devs,

When I was playing survival, I remember I was annoyed by the damage I was taking when I was falling from a low altitude.

The part which I loved was that the depleted jet-pack creates a jump boost and using it was able to climb steep surfaces.
When used for climbing the feature is a good game mechanic.
The problem is that if this boosted jump happens on horizontal surface, the height is big enough to cause fall damage.

And that is annoying because:
- often it causes a second damage, after an almost successful landing
- in cold or warm environments, health has a different recovery algorithm

You know maybe how the Minecraft players run jumping, to cover a distance faster...
That is possible in this game too. I was able to run away from Godillos even when I was too tired to run by pressing the space bar with correct timing
But is very difficult and a small mistake leads to more damage.

Maybe it sounds funny that I play survival in this game but this is what I like.
And new players with low tier equipment will possibly encounter this too.

Is this intended? If yes, what is the balancing reason behind it?