Hi guys,
At first, sorry for the lack of communication in past days. We've been busy discussing and deciding new directions towards which the development of Planet Nomads should head in 2018.
Not every early access game has such a great community as Planet Nomads. Many of you are with us since our kickstarted beginnings - we really appreciate it and we try to do our best to make this game for you. We try to put everything you think of into it.
But there is also an another point of view, from the perspective of the "total newcomers". December sales brought many new players to Planet Nomads and showed how bad their experience could be. The game is hardly playable without knowing it before. If you haven't been with us for months, you'll probably have not much fun with it. Remember your hard start and multiply it by months of adding new features. There are also many long-running bugs and nearly every aspect of the game deserves some finalizing touch.
This is something you can expect from an early access title and many reviews on steam are positive just because of this fact. But one day we'll have to peel off that "Early Access" sticker and compete with the other games as equal. The sooner the better. So we decided that now is the time to stop using the "endless early access" formula consisting of rolling out a new block each week and finishing things in a hurry just to have something to put in the release notes.
We will now revisit what we've earlier pronounced to be finished and try to improve it. Look at the small pieces and their sense in the whole game context and from the player's perspective. Focus on quality and not quantity or deadlines. This means that we will no longer make updates with new blocks and features each week. But we still have some of those longly expected in our sleeves.
We've also noticed that many of our kickstarter backers who bought game with some special awards like unique charackter look or naming/making some content for game haven't received it yet. That's a shame and we'll try to fix it as soon as possible. Some of them depends on functionality that still isn't in the game and we'll focus on it now.
So what will be that new directions and goals? I will elaborate on concrete steps lately - but for now just briefly:
- Better player experience and onboarding, stronger player immersion
- Survival that will make you feel the fear, think twice before you do something, not just obstruct you from building things like in creative
- Add tools for better creative expression and sharing constructions between players
- Player should be able to control and fine-tune everything but in well-arranged way
- More variety in the environment and creatures
- Fulfill all kickstarter promises creative awards