Quote Originally Posted by Craneballs View Post
We discussed this in more detail and there's no easy (AKA quick) solution to this). The sequence is already terrain > game objects > active blocks settings > "physical" blocks. The causes for the cars bumping off when placed on the floor is as mentioned - the system cannot tell whether the grid is in the ground (static base) or not (vehicle) and therefore cannot prioritize.

As far as vehicles sunk in the ground - this is most likely caused by the terrain being a LOD from a far, with details coming in only as the player approaches the location - an undesired feat of huge procedurally generated worlds.

The situation is not lost, it can be improved, it just requires several people on the team and come together to fix this, and at this point they have work to do with the upcoming milestone. We're considering making quality of life improvements the priority of the next milestone (apart from other plans of course).