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Thread: Your vehicle designs

  1. #51
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    Quote Originally Posted by _Pax_ View Post
    .... how do you get that to work? Whenever I try, no matter what orientation I put the blades in, they always just try to LIFT the vehicle ... :(
    Did you disable auto stabilisation of the aiblade in the top left corner of the radial menu?

  2. #52
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    ... so that's what I was doing wrong ...?

  3. #53
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    I tried to record a nifty video of my mobile base, but something went screwy and it only recorded audio. I should have a few nifty screenshots to share when I get home, if I can stop building for 5 minutes! This game is dreadfully addictive - it's like Lego you never have to worry about stepping on in the dark!

  4. #54
    Senior Member DaFuzz's Avatar
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    Quote Originally Posted by Indigo View Post


    I tried to record a nifty video of my mobile base, but something went screwy and it only recorded audio. I should have a few nifty screenshots to share when I get home, if I can stop building for 5 minutes! This game is dreadfully addictive - it's like Lego you never have to worry about stepping on in the dark!
    LOL, that car is awesome.
    It is almost a Volkswagen hippy-wagon with a little trailer behind it.
    Have you tried putting the rear wheels of the car in reverse steering?
    It looks like that might help you steer a bit better.

    Yes, there's just no end to what you can build, more and more creative things are being deployed and hopefully soon we will get a bit more hostile enviroment
    Why on earth would someone spent all his time in life being a little bit creative, when you can go all the way?

  5. #55
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    Quote Originally Posted by DaFuzz View Post
    LOL, that car is awesome.
    It is almost a Volkswagen hippy-wagon with a little trailer behind it.
    Have you tried putting the rear wheels of the car in reverse steering?
    It looks like that might help you steer a bit better.

    Yes, there's just no end to what you can build, more and more creative things are being deployed and hopefully soon we will get a bit more hostile enviroment
    Yep, I've also set the middle wheels to match the front. The only drawback to reversing the rear wheels is a particularly sharp turn can overturn the trailer, and winching it back upright can be a NIGHTMARE.

    It would be great if a rotator attached to the middle of a long beam would act like a lever if I stood on it, but... I have used those massively heavy floating foundations successfully for that.

  6. #56
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    Ladies, and gentlemen , I give you ... The HMS Turtle II ...!

    A thread here showed what kind of extra challenge you could get with a world set to +30 Water, and I was intrigued. So I started a Survival game on a world with 24km diameter, -20 Altitude, and +30 Water. (The islands are surprisingly large, actually, with lots of sudden drop-offs into the water ... very, very DEEP water ... heh).

    After scouring my starting island for resources - including the output of planting a mining rig on each of an Iron and a Silicon vein for a couple in-game days), I build the first Turtle .... which, due to a brain-dead error on my part, promptly TURNED turtle in the water, and had to be disassembled/salvaged.

    But the Turtle II, with _two_ flotation platforms, is much less subject to the ass-over-teakettle mistake that sank the first Turtle. It also has the room and weight capacity for a Medium 3D Printer, so I can roam and scavenge, without having to set up temporary base camps all the time.

    Sadly, I don't quite have the resources to FINISH the Turtle II; I'm one Composites II short of finishing the second hoverpad at the back - and the imbalanced thrust of having only ONE active makes it challenging to drive in a straight line. So, right now the only actual motive power is the two Small AirBlades at the back. They suffice both for steering and thrust, and can make .... well, not GOOD speed, but faster than walking, anyway, as you can see in the image below.

    Eventually, I want two Hover rings in the front, too. And two more air fans, also at the front. But I need six more SC Circuits for the fans (that means, silver), a total of five Composites II (each of which needs two Aluminum), and something like eight Reinforced Frames (yet more not-equatorial-region metals). So ... off I go, partially-complete or no, in search of the remaining materials I need.

    ...

    Eventually, I'm going to replace this with Turtle III (two pads aft, one forward, lots more "pusher" fans ...).

    hms_turtle_a.jpg

    - - - Updated - - -

    Edit to add: .... yes. yes, I know that's a godawful lot of solar panels. I ... I may have gone a bit crazy with them ... (at least the two-and-two alongside the "ridge" of Batteries and Compact Cargo boxes got taken back off, due to weight concerns ...). Don't bother counting ... there's 20 of them. 5kW of power capacity. If those batteries ever emptied, sunrise would probably fill them to 100% inside of thirty seconds.

    Also, I have NO IDEA why "HMS". I'm American, but ... I dunno, "HMS Turtle" just _sounds_ better.

  7. #57
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    This little hovercraft scout comes in handy at this duterium plant.

  8. #58
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    And this is my "Prowler" mobile base.
    One part giant truck, one part hex-copter, and one part carrier.
    The lightweight flyer on the back is exceptional for reconnoitering and it boasts both good speed, decent range, and (36) decent cargo capacity for a light craft.


  9. #59
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    Because I could, I designed a vehicle that never needs to worry about flipping over (unless you like to drive in first-person view - in which case, may God have mercy onyour soul, trying to drive THIS over rough terrain ...) ...

    Ladies, Gentlemen, and other Sophonts .... I happily give you ... THE CRAZY IVAN.

    Which way is up? Which way is down? Why, ALL of them, at the same time!!

    ... seriously, first-person view makes this the worst vomit-comet I've ever seen. But in third-person, eh, so you're rolling down a hill .... just keep drivin', man, there's ALWAYs four wheels on the ground.

    (Disclaimer: not responsible for the consequences of nose- and ass-dives down deep potholes. Do not eat before driving.)

    Crazy Ivan.jpg

  10. #60
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    Quote Originally Posted by _Pax_ View Post
    Because I could, I designed a vehicle that never needs to worry about flipping over (unless you like to drive in first-person view - in which case, may God have mercy onyour soul, trying to drive THIS over rough terrain ...) ...

    Ladies, Gentlemen, and other Sophonts .... I happily give you ... THE CRAZY IVAN.

    Which way is up? Which way is down? Why, ALL of them, at the same time!!

    ... seriously, first-person view makes this the worst vomit-comet I've ever seen. But in third-person, eh, so you're rolling down a hill .... just keep drivin', man, there's ALWAYs four wheels on the ground.

    (Disclaimer: not responsible for the consequences of nose- and ass-dives down deep potholes. Do not eat before driving.)

    Crazy Ivan.jpg
    With a little counter-weight and the cockpit attached by a rotator so it always remains upright, you might be on to something here.

    Personally, I'm just looking forward to motorized hinges so I can build one on top of my vehicles, so it can be extended to right a flipped vehicle.

  11. #61
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    Yes, self-righting mechanisms will become standard equipment for all my ground vehicles.

    Similarly, retractible air blades will become standard equipment for most of my air vehicles - especially the ones with Large blades.

    ...

    And, if the control sequence can be worked out .... WALKERS ...

  12. #62
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    Hi all,

    So this is what I've been doing on my live stream over the past week.

    The Mk. II Carrier "Titan".

    Mk I. was a complete failure (wouldn't even lift off.)

    Carrier_Titan_001.jpg
    Carrier_Titan_002.jpg
    Carrier_Titan_003.jpg
    Carrier_Titan_004.jpg
    Carrier_Titan_005.jpg
    Carrier_Titan_009.jpg
    Carrier_Titan_010.jpg

    I'll be starting the Mk. III Carrier "Colossus" later today on the stream.

    Thanks
    TheMightySpud

  13. #63
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    There is no better feeling than being in your mobile base when outside is a storm
    I love those pictures!

  14. #64
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    It's not much, but is (mobile) home.

    2.jpg1.jpg3.jpg4.jpg5.jpg

    - I have lights at the bottom of the legs to see what I'm landing on.
    - If I park with the back end in the water, the water pump kicks in, which feeds the FAD machine, which feeds the Refinery, which feeds the Deuterium Generator.
    - The mining rig usually gets me something, not much though.
    - The row of compact containers is hidden underneath, and gives as much space as a large container without taking up all the space
    - One odd thing, the large air blades seem to work backwards, in the photo attached. I'm flying forward.

  15. #65
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    See this thread: https://forum.planet-nomads.com/thre...6832#post16832

    My most recent mobile base design, with 6 large air blades and 54 hover pads. Weighing in at a bit over 100,000#, it flies ok, but it doesn't hover quite as much as I'd like, but that's actually OK, as it's really meant to be a flier, though the hover pads do come in handy when trying to cross mountains that reach the flight ceiling. Also helps with the landings.

  16. #66
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    Does your gameplay also suffer from the usual Planet Nomads flaws?
    Your multiplayer server on 100% occupancy crowding up your base (which is already HUGE) - your spaceship construction stalled by your 30 fellow Nomads unable to agree on thruster and hangar bay configurations? Needless to mention all the nightly attacks by pirates and other hostile players..

    Togusa SHIPyards got the solution for you: leave all that hassle behind and go it on your own with the single hand operated

    HY Togusa MKII
    Bildschirmfoto 2018-06-06 um 16.05.10.jpg

    Inspired by our successful boat and yacht designs, we present our first Heli-Yacht, a fast nimble and simple design. Completely self sufficient with all necessary facilities onboard, its focus is on owners comfort offering a spacious interior in a compact hull. Although custom upgrade for a double occupancy is possible on request, all functional components are layed out for easy access and efficient use by one operating deck hand, so everything from power supply via refinement, production, cooking and even operating the radar dish is possible from the interior main deck, still giving you a sense of space and wideness through its sideways panorama windows.


    Interior & Facilities:

    Bildschirmfoto 2018-06-06 um 14.17.50.jpg Bildschirmfoto 2018-06-06 um 16.05.48.jpg Bildschirmfoto 2018-06-06 um 14.24.09.jpg

    The interior features a finish of the most durable tropical woods (no worries, our planet got loads of it) and a selection of the finest Xenotaur leathers (Cerbul version on request). At the spacious main deck, right behind the wheelhouse you find the lounge area at the panorama windows, the captains bunk (double bed as custom option available) and the primary life support systems as in a compact medbay and a small greenhouse all next to a compact cargo container for supply access.

    Bildschirmfoto 2018-06-06 um 14.18.55.jpg Bildschirmfoto 2018-06-06 um 14.19.39.jpg Bildschirmfoto 2018-06-06 um 14.26.01.jpg

    The primary production facilities (3D Printer, Refinery and compact Armory) are at their classic location in the rear stairway hall. All primary production machines, including medium FAD, excluding Armory are piped to the ships cargo & supply system. Access points are at either door via small cargo containers. The Togusa MKII is delivered with two full spare sets of MK4 gear by standard, which removes the necessity of a medium Armory - the compact Armory will supply you with O2 tanks for your recreational fun dives.

    Due to its size, the FAD machine is located in the lower engine compartement, accessible via a floor hatch on the main deck. To place orders or to administrate the FAD machine, it is not necessary to crouch into the crammed engine compartement, just open the hatch and access the FAD. Any placed order can be comfortably picked up vie the access point on the main deck once your meal is ready.
    Last edited by Togusa; 06-06-2018 at 12:30 PM.

  17. #67
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    Bildschirmfoto 2018-06-06 um 14.20.17.jpg Bildschirmfoto 2018-06-06 um 14.20.48.jpg Bildschirmfoto 2018-06-06 um 14.21.17.jpg

    The lower engine compartements main installations is the Uranium Generator as well as two compact Deuterium generators for backup. Along the necessary pipes for the forward conveyor port, the lower compartement mainly features storage containers as well as spare space for future rebalancing in case of customization extensions. We as Togusa SHIPyards want you to spend as little time as possible in the lower compartement so we designed everything to be accesiible from the main deck, by just opening the hatch.

    The Togusa MKII can be operated completely by solar power, its 40 batteries fly you through the night on hard settings. Along with the Uranium generaor and the Deuterium backups, she is completely overpowered so you will never have to worry about energy problems. Her forward conveyor port can be used to pick on water, refuel with uranium via mining rig or connect to a base via conveyor connector.

    As we will deliver her fully stocked with everything, this should never be necessary, after all you really want to get away from all that mining and logistics nightmares, don't you.

    Delivery conditions:

    All Togusa SHIPYards vessels, marine or air, are custom made to order. To place your order please get in touch with one of our sales specialists to discuss your individual wishes and requirements. Please be aware, that the standard model as seen is perfectly balanced and any customaizations will make rebalancing necessary, which can prolong your waiting time.

    Tec Specs:

    4 large hover blades
    12 small hoverblades

    max/cruising speed: 42.2 knots

    cargo capacity: 30 small containers (extensive upgrade possible)

    delivery stockage: 1000 units of any ore, 100 units of any parts, 5000 units of enriched uranium, 1000 units deuterium


    Togusa SHIPyards - life can be so simple

    Island hopping - - - research & reconnaissance - - - big game hunting
    Bildschirmfoto 2018-06-06 um 12.26.58.jpg Bildschirmfoto 2018-06-06 um 12.51.43.jpg Bildschirmfoto 2018-06-06 um 14.42.06.jpg Bildschirmfoto 2018-06-06 um 16.01.05.jpg


    Place Your Order Today!
    Last edited by Togusa; 06-06-2018 at 12:18 PM.

  18. #68
    Kickstarter Wreck Nomad Harrison's Avatar
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    Absolutely fantastic machine! 100% better than my mobile base..

  19. #69
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    Togusa, that is an absolutely amazing and awesome vehicle. YOU WIN. /thread.

  20. #70
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  21. #71
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    Interesting

    I have had a few goes at making tracked vehicles, and have had some success .... but there is one issue I have never been able to solve.

    How to steer.

    Have you got any measure of steering on this thing?

    You can't make the wheels drive and steer, as there is no differential speed control, so you can't use track braking. You also do not have any kind of functional gearbox setup, so no variable speed left/right to make the vehicle turn. Do your airblades give any turning torque?

    My approach was to link blocks around a hinge block with an 'T' on the end. I used pipes to surround the 'hook' so each track link was a seperate grid and not directly connected. You need a hinge/rotor block to get the thing to turn as the blocks have square collision boxes...not ones that follow the actual geometry, so a straight tube that looks round won't act as a pivot.

    My track links ended up a bit bigger than yours, but it could be built as a continual thing and didn't need to mess about joining with winches. Winches are too flaky for my liking!

    scrapped the design as I could only make it go in straight lines.. :(

  22. #72
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    No usable steering for now. Maybe with more fan blades.

    I was thinking of a 4 track system like a sno-cat. But I still think I need to decrease the load on the tracks with fan/hoverblades to be able to steer.

  23. #73
    Kickstarter Alpha Nomad fura's Avatar
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    Finally had some time again to play and since my mobile base attempt looked like a little toy compared to Spud's Titan carrier above, I had to make a new one :P

    It still needs some work on the inside, but the outside is finished (I think ). So here it is:



    Still not the best, but at least it look waaaay better than my first attempt
    I made screenshots: http://imgur.com/a/D1FM7 \o/

  24. #74
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    That is a VERY attractive MobileHQ, fura.

  25. #75
    Kickstarter Alpha Nomad fura's Avatar
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    I finished the interior and did the paintjob. So ladies and gentlemen, meet "The Kodiak":









    I wanted to make a video, but I get massive framerate drop while recording :/ So that'll have to wait until I figure out the why the fps drop.
    I made screenshots: http://imgur.com/a/D1FM7 \o/

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