Results 1 to 3 of 3

Thread: Early Access Patch Notes

  1. #1
    Developer Maslostroj (Daniel)'s Avatar
    Join Date
    Jun 2015
    Posts
    648
    Post Thanks / Like

    Post Early Access Patch Notes

    0.6.5 - Automation in Motion (Current)
    ----------------------------------------------------------

    - Automatic mining machine - a late-game block that does the mining for you
    - Double clicking on an item in 3D printer now adds one item to the queue
    - Fixed dispenser mystically working at 400 meters
    - It rains a lot less on the planets
    - It doesn't get that dark during rains
    - Negative conditions have lesser effect on health, making survival more balanced


    0.6.4 - Taking the Pain Away
    ----------------------------------------------------------

    - FOV Slider is in! Change FOV separately for the 1st and 3rd person
    - Key Bindings available - Customize your controls as you see fit
    - Basic controller support added (doesn't work in menus and inventories)
    - Item Dispenser added - automatically distributes items from containers and 3D Printers for seamless building
    - Manual Save/Load in Survival - to allow another way to recover vehicles until we fix the underlying issues
    - Multitool Battery can now be crafted in Medium 3D Printer
    - BuildVision On/Off effect temporarily changed to increase performance (improved version coming back soon)
    - Icons of Flashlight and BuildVision updated
    - Sleeping Bag improved - while not at the level of Stasis Chamber it finally provides solid protection against weather and environmental hazards
    - Saving the game is now less performance demanding (will be further improved in the next update)
    - Medium FAD Machine bright material fixed
    - Slightly decreased degeneration of player attributes in starting biomes
    - Fixed tutorial getting stuck on the Basic Frame crafting step
    - Fixed Solar Beacon not working after clicking on Disconnect Electricity (which was removed entirely, because solar power)
    - Fixed emissive lights on blocks not turning off after being disconnected
    - Generator sound volume lowered
    - Stasis Chamber now plays a sound upon entering/exiting
    - Multitool sound under water tweaked



    0.6.3 - It’s All About the Physics
    ----------------------------------------------------------

    - Added new building block: Hinge - two plates connected via joint
    - Added new building block: Rotating Plate - two plates connected via bearing
    - No more vehicles flying into space - not even the complex ones
    (If you still manage to get yours flying, send us the save so we can further improve the physics behind this.)
    - Added Medium FAD Machine - a bigger version of the FAD Machine with bigger queue, inventory, faster creation and two conveyor ports
    - Added new building block: Wall with conveyor ports - you can connect inside and outside containers and machines
    - The suit now has a built-in voiced AI that provides information about the state of your well or not-so-well being
    - Reworked the bright underwater fog
    - Workbeneches now combine the same items in queue into a single stack
    - You can now split any item stack into halves with Alt + drag & drop (Provisional solution)
    - Fixed generator overload causing the whole energy grid to go down
    - Build Vision GUI now working properly on 4K screens
    - Plants and trees polished with emissive textures - they glow at night making it a little less scary
    - Increased effectivity of the Medium 3D Printer





    Early Access 0.6.2
    ----------------------------------------------------------


    - Transmission slightly reworked
    - Wheel traction improved a lot
    - Vehicles had brakes installed (try and go backward)
    - Vehicle searchlights found their way to Survival
    - Speedometer added in the bottom right corner
    - Animals have been added to Creative mode
    - Sleeping now wakes you up if any attribute is below 30
    - Sleeping now asks if you want to sleep if any attribute is below 30
    (there are other attributes beside the basic ones, visible on the character screen)
    - Rain and wind sound effect volume lowered
    - Icons of Attributes and Conditions made clearer
    - Icons quality, no more jagged edges
    - Containers no longer connect together if they are built on top of other
    (which could potentially corrupt your saves)
    - Multitool digging revisited - primary mode (LMB is good for mining and finer sculpting. Secondary mode (RMB) costs less energy and takes out bigger chunks, but destroys resources.
    - Multitool now displays a reticle that highlights the area affected
    - Multitool no longer fires instantly, but takes a split second to power up, resulting in less unwanted holes (further changes of tools and weapons in general to be expected)
    - Added new loading tips that better explain major game mechanics
    - Fixed a bug where electric power lines could potentially corrupt saves
    - Texture of lootable iron rock changed
    - Camera effects and weather effects improved (looking at you blue haze)
    - Fixed a bug that prevented leaving the game into menu/OS upon dying


    Early Access 0.6.1
    ----------------------------------------------------------

    - Rebalanced survival to be more forgiving in the beginning
    - Increased amount of starting food and drinks
    - Character's movement is less Stamina demanding
    - Multitool Batteries now cheaper to make
    - Added a feature that wakes up the character if any attribute falls below 30 (also prevents sleeping if any attribute is below 30)
    - Added more interesting loot to animal nests
    - Fixed the bug where unfinished block could potentially ruin saved games
    - Added more sound effects to blocks and environment in general
    - Camera shake has been turned off until it becomes a selection in options in one of the upcoming updates
    - Updated ore icons to be more recognizable
    - Added FOV change for vehicles when speeding
    - Fixed lens flare popping through blocks
    - Tutorial can now be turned on and off in options
    - Fixed a bug causing sleeping bag to constantly increase character's stamina
    - Rename function should now function properly
    - Fixed the block shader where it was possible to look through water bodies
    - Tutorial hints proofread and corrected
    Last edited by Maslostroj (Daniel); 22-06-2017 at 04:29 PM. Reason: 0.6.5
    "Well, I thought. This is how the world works. All energy flows according to the whims of the Great Magnet. What a fool I was to defy him."
    -Raoul Duke
    0 0 0 0 0 0
     

  2. #2
    Developer Maslostroj (Daniel)'s Avatar
    Join Date
    Jun 2015
    Posts
    648
    Post Thanks / Like
    0.6.4 up now.
    "Well, I thought. This is how the world works. All energy flows according to the whims of the Great Magnet. What a fool I was to defy him."
    -Raoul Duke
    0 0 0 0 0 0
     

  3. #3
    Developer Maslostroj (Daniel)'s Avatar
    Join Date
    Jun 2015
    Posts
    648
    Post Thanks / Like
    0.6.5 with an automated mining machine.
    "Well, I thought. This is how the world works. All energy flows according to the whims of the Great Magnet. What a fool I was to defy him."
    -Raoul Duke
    0 0 0 0 0 0
     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •