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Thread: Early Access Patch Notes

  1. #1
    Developer Maslostroj (Daniel)'s Avatar
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    Post Early Access Patch Notes

    0.6.13.0 BuildVision Improvements
    ----------------------------------------------------------

    - Improving readability of Extended BuildVision by adding transparency to Icons by distance
    - Radial Menu is now always displayed on top of other GUI elements
    - Removed the clicking sound when 3D Printer crafts an Item
    - Fixed the bug in Key Bindings where the key was changed without user confirmation
    - Optimized animal path-checking for dynamic obstacles (potential FPS improvements)


    0.6.12.0 Introducing Round Shapes
    ----------------------------------------------------------

    - Added three new round-shaped blocks
    - Rebalanced costs of basic blocks
    - Optimized saving time of additional block types. If you still experience long saving times, please send your saves for analysis
    - Fixed generators remaining energy not displaying correctly over 24 hours
    - Rocks with metallic veins now have small crystals on them to stand out from non-metallic rocks
    - Winch rope length increased from 20 to 40 meters
    - Winch now comes sooner in Tech Tree
    - Turned off autosaving on Sleeping Bag
    - Improved exiting from the like of Stasis Chambers and Cockpits



    0.6.11.0 Pull Your Car Out of Trouble
    ----------------------------------------------------------

    - Added Winch and Shackle blocks to pull vehicles out of holes using rope. Attachable to any blocks. Use with care. (Rope graphics WIP)
    - Significantly decreased night length - night is now almost four times faster than before while the day speed stays the same
    - Decreased length of sleep from twelve to eight hours to correspond with the change above
    - Rain and Heavy rain particles are denser than ever before
    - Extended tutorial with tips about equipping weapons (Itīs the Q button.)
    - Equip weapon is now custom-key bindable in Options
    - Slightly decreased rate of Attributes degeneration
    - Increased multitool power - it now drills rocks, cuts trees and welds blocks faster, resulting in less grindy crafting and building
    - Soundtrack update - no longer one track for each biome. Instead music tracks have been divided into tiers corresponding with biome difficulty levels. In other words - a richer music experience


    0.6.10 Defend Yourself, Craft a Rifle
    ----------------------------------------------------------

    - Added personal defense rifle - can be crafted in Medium Armory
    - Pressing >> in workbenches/production blocks while holding Shift adds 100x items to the craft queue; holding Ctrl adds 10x items
    - Holding Ctrl while moving an item stack will only take 10 items from the stack
    - Added Medium Medbay - big brother of its smaller predeccessor, with two conveyor slots
    - Added sounds for connecting and disconnecting electricity
    - Adjusted volume for GUI sounds
    - Adjusted volume for Namiku and Nossal (animals)
    - Decreased Multitool's damage output to animals (you have a rifle now)
    - Hotbars can now be custom assigned in Key Bindings (looking at you azerty users)
    - Slightly tuned camera effects
    - Autosave frequency settings in Options


    0.6.9 Holiday Quickie
    ----------------------------------------------------------


    • Added Medium Armory - bigger, more effective than Compact Armory equipped with two Conveyor slots
    • Added Oxygen Tank for underwater breathing - can be created in Armories
    • Fixed a problem which could sometimes place a wrong texture on Medium FAD Machine
    • Leveled out sound volumes on some blocks



    0.6.8 Hotfix
    ----------------------------------------------------------

    Fixed spawning in space, dense fog, instant attributes drops, unable to mine with multitool and escape pod buried in ground by forcing the game to start in English localization.


    0.6.7 Hotfix
    ----------------------------------------------------------


    • Refinery block has been added to tech tree
    • Significantly increased lifetime of all fuels
    • ALM is now available in 3D Printer for crafting
    • When 3D Printers and other workbenches fill their inventory space to the maximum they stop working and remain that way even after space is made. This no longer happens
    • Wheels now require less energy to run
    • Increased inventory space of Printers
    • Large Green House now requires less energy to run
    • Emergency 3D Printer now has Extended Build Vision
    • Now it's not possible to put into generators items other than Fuel
    • Putting items into Mining Machine is not possible now
    • Renamed Battery block to Battery Rack and it's description to better communicate it's purpose
    • Resolved problem where Printers can duplicate items on rare occasions
    • Extended Build Vision graphics has been slightly decreased in size
    • Sleeping bag has been added to Medium 3D Printer
    • Fixed a possible cause for inverted fog and depleting attribute values (if this problem persists, please let us know)



    0.6.6 Let's You Better Plan Your Production
    ----------------------------------------------------------

    - Added Large Greenhouse - more effective than its smaller version and coming with conveyor ports
    - Introducing extended BuildVision - you can now see the progress of printers, container space, energy distribution and much more just by looking at those blocks
    - Automated Crafting - crafting now doesn't require resources upfront. This allows you to create queues of items you want to print and supply resources gradually as you get them
    - Number of production queue stacks increased from 70 to 999
    - For players with old saves - if you have any Items in queue in Printers they will cancel and leave resources in inventory/back up box on ground (necessary to change how Printers work)
    - Updated tutorial to teach how new Printers work
    - Generators now require fuel to run and supply energy
    (may need further balancing, let us know how you feel about current consumption rates)
    - Optimized container GUI performance that could freeze the game if multiple containers were stacked together
    - Suit Battery has been changed to Battery Cell and is now used to fuel the Battery block. It can also be found in 3D Printer now
    - Refinery can now be connected via Conveyors
    - Changed a generation noise for ground veins spawning - this should allow you to find previously un-mineable resources (like Titanium)
    - Crouch has been set to left control (previously was on both control keys which caused issue for some players)
    - Mining machine weight(lessness) fixed


    0.6.5 - Automation in Motion
    ----------------------------------------------------------

    - Automatic mining machine - a late-game block that does the mining for you
    - Double clicking on an item in 3D printer now adds one item to the queue
    - Fixed dispenser mystically working at 400 meters
    - It rains a lot less on the planets
    - It doesn't get that dark during rains
    - Negative conditions have lesser effect on health, making survival more balanced


    0.6.4 - Taking the Pain Away
    ----------------------------------------------------------

    - FOV Slider is in! Change FOV separately for the 1st and 3rd person
    - Key Bindings available - Customize your controls as you see fit
    - Basic controller support added (doesn't work in menus and inventories)
    - Item Dispenser added - automatically distributes items from containers and 3D Printers for seamless building
    - Manual Save/Load in Survival - to allow another way to recover vehicles until we fix the underlying issues
    - Multitool Battery can now be crafted in Medium 3D Printer
    - BuildVision On/Off effect temporarily changed to increase performance (improved version coming back soon)
    - Icons of Flashlight and BuildVision updated
    - Sleeping Bag improved - while not at the level of Stasis Chamber it finally provides solid protection against weather and environmental hazards
    - Saving the game is now less performance demanding (will be further improved in the next update)
    - Medium FAD Machine bright material fixed
    - Slightly decreased degeneration of player attributes in starting biomes
    - Fixed tutorial getting stuck on the Basic Frame crafting step
    - Fixed Solar Beacon not working after clicking on Disconnect Electricity (which was removed entirely, because solar power)
    - Fixed emissive lights on blocks not turning off after being disconnected
    - Generator sound volume lowered
    - Stasis Chamber now plays a sound upon entering/exiting
    - Multitool sound under water tweaked



    0.6.3 - It’s All About the Physics
    ----------------------------------------------------------

    - Added new building block: Hinge - two plates connected via joint
    - Added new building block: Rotating Plate - two plates connected via bearing
    - No more vehicles flying into space - not even the complex ones
    (If you still manage to get yours flying, send us the save so we can further improve the physics behind this.)
    - Added Medium FAD Machine - a bigger version of the FAD Machine with bigger queue, inventory, faster creation and two conveyor ports
    - Added new building block: Wall with conveyor ports - you can connect inside and outside containers and machines
    - The suit now has a built-in voiced AI that provides information about the state of your well or not-so-well being
    - Reworked the bright underwater fog
    - Workbeneches now combine the same items in queue into a single stack
    - You can now split any item stack into halves with Alt + drag & drop (Provisional solution)
    - Fixed generator overload causing the whole energy grid to go down
    - Build Vision GUI now working properly on 4K screens
    - Plants and trees polished with emissive textures - they glow at night making it a little less scary
    - Increased effectivity of the Medium 3D Printer





    Early Access 0.6.2
    ----------------------------------------------------------


    - Transmission slightly reworked
    - Wheel traction improved a lot
    - Vehicles had brakes installed (try and go backward)
    - Vehicle searchlights found their way to Survival
    - Speedometer added in the bottom right corner
    - Animals have been added to Creative mode
    - Sleeping now wakes you up if any attribute is below 30
    - Sleeping now asks if you want to sleep if any attribute is below 30
    (there are other attributes beside the basic ones, visible on the character screen)
    - Rain and wind sound effect volume lowered
    - Icons of Attributes and Conditions made clearer
    - Icons quality, no more jagged edges
    - Containers no longer connect together if they are built on top of other
    (which could potentially corrupt your saves)
    - Multitool digging revisited - primary mode (LMB is good for mining and finer sculpting. Secondary mode (RMB) costs less energy and takes out bigger chunks, but destroys resources.
    - Multitool now displays a reticle that highlights the area affected
    - Multitool no longer fires instantly, but takes a split second to power up, resulting in less unwanted holes (further changes of tools and weapons in general to be expected)
    - Added new loading tips that better explain major game mechanics
    - Fixed a bug where electric power lines could potentially corrupt saves
    - Texture of lootable iron rock changed
    - Camera effects and weather effects improved (looking at you blue haze)
    - Fixed a bug that prevented leaving the game into menu/OS upon dying


    Early Access 0.6.1
    ----------------------------------------------------------

    - Rebalanced survival to be more forgiving in the beginning
    - Increased amount of starting food and drinks
    - Character's movement is less Stamina demanding
    - Multitool Batteries now cheaper to make
    - Added a feature that wakes up the character if any attribute falls below 30 (also prevents sleeping if any attribute is below 30)
    - Added more interesting loot to animal nests
    - Fixed the bug where unfinished block could potentially ruin saved games
    - Added more sound effects to blocks and environment in general
    - Camera shake has been turned off until it becomes a selection in options in one of the upcoming updates
    - Updated ore icons to be more recognizable
    - Added FOV change for vehicles when speeding
    - Fixed lens flare popping through blocks
    - Tutorial can now be turned on and off in options
    - Fixed a bug causing sleeping bag to constantly increase character's stamina
    - Rename function should now function properly
    - Fixed the block shader where it was possible to look through water bodies
    - Tutorial hints proofread and corrected
    Last edited by Maslostroj (Daniel); 27-07-2017 at 04:57 PM. Reason: 0.6.12.0
    "Well, I thought. This is how the world works. All energy flows according to the whims of the Great Magnet. What a fool I was to defy him."
    -Raoul Duke
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  2. #2
    Developer Maslostroj (Daniel)'s Avatar
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    0.6.4 up now.
    "Well, I thought. This is how the world works. All energy flows according to the whims of the Great Magnet. What a fool I was to defy him."
    -Raoul Duke
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  3. #3
    Developer Maslostroj (Daniel)'s Avatar
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    0.6.5 with an automated mining machine.
    "Well, I thought. This is how the world works. All energy flows according to the whims of the Great Magnet. What a fool I was to defy him."
    -Raoul Duke
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  4. #4
    Developer Maslostroj (Daniel)'s Avatar
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    Bringing the automation to the full cycle. 0.6.6 out now.
    "Well, I thought. This is how the world works. All energy flows according to the whims of the Great Magnet. What a fool I was to defy him."
    -Raoul Duke
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  5. #5
    Developer Maslostroj (Daniel)'s Avatar
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    Arm yourselves to the teeth. PWR is up in 0.6.10.
    "Well, I thought. This is how the world works. All energy flows according to the whims of the Great Magnet. What a fool I was to defy him."
    -Raoul Duke
    0 0 0 0 0 0
     

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