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Thread: One Week to Launch and Set Planet Nomads on the Long Journey Ahead

  1. #1
    Super Moderator Wazbat's Avatar
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    Jun 2015
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    One Week to Launch and Set Planet Nomads on the Long Journey Ahead

    Hello Nomads!

    If you are already playing our sandbox game, you have probably noticed yesterday's 0.5.6 update. It includes improvements to ease the onboarding of new players (beginnings of a hint system), further survival balancing such as increased inventory and the newly added sleeping bag for making camp anywhere you like.

    There are important bug fixes. The automatic transmission finally works as intended and you can climb steep hills in your vehicles again! You can also use your vehicle to run over trees and bushes as they have their HPs set correctly. You can put Emergency 3D Printer on your vehicle now that it has a correct weight.

    All these changes now have priority over new content to secure the future for Planet Nomads and make the game enjoyable. Balancing survival is an ongoing process so if there's something still bugging you, let us know on the forum.


    We've been focusing a lot on polishing the game for launch next Thursday and you guys are interested in the future and want to know what happens next. We are too!

    We know where we want to take Planet Nomads, and some clues can be found in the list of upcoming features in the Early Access part of PN's Steam page, but how and when we get there all depends on so many variables and what happens after launch that speculating at this point seems pointless and we hate empty promises.

    What parts of the game will people like? Is there something game breaking that needs to be fixed/improved/changed and requires our full attention? What are the players saying?

    Fortunately we will know that very soon. On Thursday 25th Planet Nomads launches publicly and the launch weekend will tell it all. We will then have a series of discussions and meetings and let you know about the future of Planet Nomads and the next steps of its development.

    In seven days it happens. Don't forget to tell your friends and your favorite Youtuber!

    Carladius has already been roaming around the planet and taking pictures such as the one below. He's streaming these adventures on his Twitch channel.

    Take care, Nomads!

  2. #2
    Kickstarter Unique Nomad Nomad Dave's Avatar
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    Mar 2016
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    that is all well and good but you still need to fix the too many wheels blasting you off into space bug,
    Wazbat say's "Oh Nomad Dave isn't affiliated with Planet Nomads or Craneballs" witch is very true all I have is the game

  3. #3
    Join Date
    Jul 2017
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    Question Why is the terrain so bad

    In v0.6.7 why is there so many cavern, giant pits, sink holes and undriveable terrain I have been stack in 2 or 3 biomes since v0.6.2 and I can't get out to explore. Why because I can't drive there and I can't walk there without dying farming up to make battery cell on the long drive is a waste of time, because you have to stop a start to setup a large base each time just to make the battery cell one you have made it you out of food and water, now you have to make food and water during this time you might need to build wall because too many creatures are attacking you and you don't have a good enough gun to kill them. After you have re-supplied you have already built a big base just to make some battery cells so why do I need to do this?.

    Why can''t you have more axis of rotation on build objects, let say you want to like up to conveyor system at different location you can't because were stuck with only the 90 degree orientation.

    Please help me, I was having fun until this latest update that screwed me over.

  4. #4
    Join Date
    Sep 2018
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