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Type: Posts; User: Ryndl

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  1. Replies
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    This is an ongoing issue but it is much improved...

    This is an ongoing issue but it is much improved since earlier this year. It used to be that even opening a large grid of connected containers took a VERY long time (there's still a noticeable...
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    1,328

    I've not seen this during the day, but have had...

    I've not seen this during the day, but have had something similar at night. Every so often, on a totally irregular basis, I can look up at the moon at night and if I rotate slightly, something in...
  3. Thread: Altimeter

    by Ryndl
    Replies
    6
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    1,600

    Maybe energy useage and fuel level indicators...

    Maybe energy useage and fuel level indicators could be added to the Terminal block now that it's available in cockpit. It could be simple, just showing 4 states for power useage (25%, 50%, 75%,...
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    I love the new windows, but have a few...

    I love the new windows, but have a few suggestions as to how they could be more useful:

    - Make the window frames paintable (the color shows up in the wireframe but when actually built the frame is...
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    As to producing deuterium in a refinery, I've...

    As to producing deuterium in a refinery, I've found that a good ratio is 5 water pumps to 3 medium fads to 1 refinery. The number of mining rigs depends on what kind of productivity you're getting...
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    The Decision to Rollback to 9.0.4

    I must say that I was disappointed in Craneballs' decision to rollback to 9.0.4!

    The new Unity solved the most severe bugs I was experiencing in two worlds that I had spent 500+ hours developing. ...
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    Mining rigs have always continued to produce for...

    Mining rigs have always continued to produce for me even if I'm half way around the planet. The only thing that I've seen that causes mining rigs to stop or slow production is if they are solar...
  8. Problem still exists with 9.1.1

    Problem still exists with 9.1.1
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    Appears to be solved with the 9.1.1 update.

    Appears to be solved with the 9.1.1 update.
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    Perhaps all blocks that have custom names could...

    Perhaps all blocks that have custom names could show their names on hover... it would keep the labels from overwhelming the screen (we really don't need to see "Reinforced Wall" everywhere) but would...
  11. Check your video settings. I found that the...

    Check your video settings. I found that the 9.1.0 update reset my video resolution to the lowest setting which was a 4:3 ratio rather than the 16:9 ratio of my monitor.
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    Mouse Cursor Not Constrained to Game Window

    HIGH PRIORITY

    Since the new Unity, I've had a problem with the mouse cursor no longer being constrained to the game window.

    I have a two monitor setup and play full screen on the left monitor. ...
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    Sticky: A couple of suggestions here: If you're on...

    A couple of suggestions here:

    If you're on Steam, you can configure a controller configuration for pretty much any game (though ease of use varies from game to game). Go into Big Picture mode by...
  14. Hey Poodle, There was an option added to the...

    Hey Poodle,

    There was an option added to the Video Settings in the last update called "Light Shadows" to reduce light bleeding. The update notes indicated there might be a performance hit if it...
  15. Thread: Power timer.

    by Ryndl
    Replies
    2
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    576

    Hey Jess... Wheeled vehicles at 32.5 kph is...

    Hey Jess...

    Wheeled vehicles at 32.5 kph is pretty much the max. Large airblades also max out at 32.5 kph. Small airblades, however, can get up to 72 kph.

    Search here on the forum and on...
  16. Yes, I've seen it mostly with the Man-Made Wrecks...

    Yes, I've seen it mostly with the Man-Made Wrecks that have a single wheel on them. If you deconstruct the suspension first, the wheel disappears into the ground.
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    Sorry... watched the video with the sound turned...

    Sorry... watched the video with the sound turned off.

    So it seems the sliding is triggered when an inventory slot is emptied? (i.e. dropping items, using the last item of a stack while building,...
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    I've also seen the sliding start when dropping...

    I've also seen the sliding start when dropping items from inventory.
  19. Just sent via private message. Same save can be...

    Just sent via private message. Same save can be used for the other bugs I posted as well.
  20. Just sent via private message. You can use the...

    Just sent via private message. You can use the same save to test the other bugs I posted as well.
  21. Thread: sleep production

    by Ryndl
    Replies
    21
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    2,490

    Ok, I did some more testing and found the...

    Ok, I did some more testing and found the following:

    - Production bug seems to exist only when there is signficant time played in a world (maybe 150 hours+)

    - May also be a function of the...
  22. [HIGH PRIORITY] Using Consumables in a Heavily Built World Can Cause Game to Crash

    Game Version: 0.8.14 and earlier
    OS: Windows 10
    Simple Description: When playing for an extended time in a heavily built world, using consumables (i.e. datapad logs, food, drink) often causes the...
  23. [MED PRIORITY] Printer Output Erratic During Sleep Cycle in Heavily Built World

    Game Version: 0.8.14 a earlier
    OS: Windows 10
    Simple Description: Printer output is erratic during sleep cycle in a heavily built world.
    Detailed Description: When you sleep, the production of 3d...
  24. [MED PRIORITY] Batteries Discharge During Sleep Cycle When They Should Be Charging

    Game Version: 0.8.14
    OS: Windows 10
    Simple Description: Batteries discharge during sleep cycle when they should charge.
    Detailed Description: If you have more than one battery connected to a...
  25. Thread: sleep production

    by Ryndl
    Replies
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    2,490

    Thank you for the confirmation. I retested last...

    Thank you for the confirmation. I retested last night and I only get 8-10 Basic Frames in a single sleep cycle despite having plenty of materials and power.

    Is the production rate affected by the...
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