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Type: Posts; User: martinsustek
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Hello Nomads,
You have probably noticed that we are moving our activity to Steam forum for some time. Managing two forums as well as tracking bug reports on multiple places is very laborious for...
Hi guys,
I am really sorry about the Linux issues, I'll do my best to fix it but I am little bit helpless now.
Today, I have tested 0.9.5.1, 0.9.3.1 and 0.9.0.4 on my home Ubuntu machine and...
Hello lucy,
If you haven't found the log file yet, try looking into this file: ~/.config/unity3d/Craneballs/PlanetNomads/Player.log . If you see bunch of sqlite3 database related errors there, you...
Hello Banteel,
I've tried today building 2 water pumps, one directly connected to a container and the other through one pipe block. Both was mining at the exact same speed, even if I moved to a...
Hi guys, nice ideas. I cannot promise it now, but 45 degree light and setting light cone in radial menu is something we could do in future.
Hello facade11663,
This is a known bug, there was a mathematical bug in computation of welding steps. We have a fix for this in testing phase, I hope it will be out soon. Thank you for reminding...
Hello TheGriffin,
We've changed the way, how stars are rendered. It was a particle system before, now it's a simple texture. This mean lower resolution, also dependent on texture quality settings...
Hello Menzagitat,
We've also experienced physics problems with the car in tutorial in Unity 2018, so we must fix it before releasing the next Update. Could you please upload this save, so we can...
Our original intention was survival to be kind of non-forgetting hardcore mode. That meant no save scumming. Saving (in survival) was only for purpose you need to quit playing and continue later....
There are these different approaches to cheating also inside the team. Generally, we are cheat/hacker friendly and we do not want to fight against cheating. There is no problem, because in single...
Hello Ziuber,
Did you try opening your saves in 0.9.1.0 version of the game? I've tried so, and in both save I found some buildings. But I am not sure what to look at.
You can download newer...
I have dug into the digger code a little bit and found the probable cause:
When you move out the mining machine or any other active block, code unloads its game object (graphics, colliders etc.)...
Hello Harrison,
Playing an old save should not have an impact on performance. Do you have similar experience with different saves?
Most FPS drops is caused by physics, the new Unity handles...
Animal logic (I would not dare to talk about intelligence) is very simple, but their path finding algorithm should not allow them to walk into buildings. However, in case of attack they sometime...
Hello congo123,
This is a known problem. Once the physics engine gets into some impossible-to-solve situation, it tries to fix it by random shaking and never finds a correct solution. This is...
Hello ILuJkee,
Thanks for your in detail suggestions. Now lets look on your questions:
1. When you leave your base, blocks gets unloaded, but their active components keeps active. That means...
Maximum size of the grid is currently not limited. What is limited is the distance at which the grid physics is computed (when you move away it freezes) and the distance at which the grid is rendered...
We want to use Unity 2018 and other newer releases very badly, as the physics bugs seems unresolvable for us in old Unity 5.4 and no one could want Unity Technologies to fix/update those old...
Hello Zediin,
I have to confess that I do not know if badges ever worked automatically on our new forum software. Anyway, I've set up your badge manually.
Hello texaswriter,
We've just published new release of the game built with newer version of Unity. It seems that double letter bug is gone.
However, during testing on colleague's linux machine,...
Hello kendrick,
It's okay to run the game on Linux, it's "officially" supported. That means we try to fix errors as we can. But we aren't able to test all configurations, like 5.1 sound and...
Hi guys, I've found the place in the code where music gets muted. It will be fixed in the next release.
Hello guys,
For the next release we've prepared option to setup hotkey for disabling HUD and possibility to bind mouse wheel actions (and change default binding for block rotation). However we...