Search:

Type: Posts; User: martinsustek

Page 1 of 15 1 2 3 4

Search: Search took 0.03 seconds.

  1. Sticky: We have disabled new threads and replying now.

    We have disabled new threads and replying now.
  2. Sticky: We have disabled new user registrations on this...

    We have disabled new user registrations on this forum and in few days we will also disable posting of new threads and replying.
  3. Sticky: Moving This forums to Steam Discussions

    Hello Nomads,

    You have probably noticed that we are moving our activity to Steam forum for some time. Managing two forums as well as tracking bug reports on multiple places is very laborious for...
  4. Hi guys, I am really sorry about the Linux...

    Hi guys,

    I am really sorry about the Linux issues, I'll do my best to fix it but I am little bit helpless now.


    Today, I have tested 0.9.5.1, 0.9.3.1 and 0.9.0.4 on my home Ubuntu machine and...
  5. Replies
    4
    Views
    498

    Hello lucy, If you haven't found the log file...

    Hello lucy,

    If you haven't found the log file yet, try looking into this file: ~/.config/unity3d/Craneballs/PlanetNomads/Player.log . If you see bunch of sqlite3 database related errors there, you...
  6. Hello Banteel, I've tried today building 2...

    Hello Banteel,

    I've tried today building 2 water pumps, one directly connected to a container and the other through one pipe block. Both was mining at the exact same speed, even if I moved to a...
  7. Replies
    8
    Views
    561

    Hi guys, nice ideas. I cannot promise it now, but...

    Hi guys, nice ideas. I cannot promise it now, but 45 degree light and setting light cone in radial menu is something we could do in future.
  8. Hello facade11663, This is a known bug, there...

    Hello facade11663,

    This is a known bug, there was a mathematical bug in computation of welding steps. We have a fix for this in testing phase, I hope it will be out soon. Thank you for reminding...
  9. Hello TheGriffin, We've changed the way, how...

    Hello TheGriffin,

    We've changed the way, how stars are rendered. It was a particle system before, now it's a simple texture. This mean lower resolution, also dependent on texture quality settings...
  10. Replies
    3
    Views
    428

    Hello Menzagitat, We've also experienced...

    Hello Menzagitat,

    We've also experienced physics problems with the car in tutorial in Unity 2018, so we must fix it before releasing the next Update. Could you please upload this save, so we can...
  11. Replies
    4
    Views
    377

    Our original intention was survival to be kind of...

    Our original intention was survival to be kind of non-forgetting hardcore mode. That meant no save scumming. Saving (in survival) was only for purpose you need to quit playing and continue later....
  12. Replies
    15
    Views
    1,206

    There are these different approaches to cheating...

    There are these different approaches to cheating also inside the team. Generally, we are cheat/hacker friendly and we do not want to fight against cheating. There is no problem, because in single...
  13. Hello Ziuber, Did you try opening your saves...

    Hello Ziuber,

    Did you try opening your saves in 0.9.1.0 version of the game? I've tried so, and in both save I found some buildings. But I am not sure what to look at.

    You can download newer...
  14. I have dug into the digger code a little bit and...

    I have dug into the digger code a little bit and found the probable cause:

    When you move out the mining machine or any other active block, code unloads its game object (graphics, colliders etc.)...
  15. Hello Harrison, Playing an old save should not...

    Hello Harrison,

    Playing an old save should not have an impact on performance. Do you have similar experience with different saves?
    Most FPS drops is caused by physics, the new Unity handles...
  16. Replies
    9
    Views
    1,372

    Animal logic (I would not dare to talk about...

    Animal logic (I would not dare to talk about intelligence) is very simple, but their path finding algorithm should not allow them to walk into buildings. However, in case of attack they sometime...
  17. Replies
    1
    Views
    308

    Hello congo123, This is a known problem. Once...

    Hello congo123,

    This is a known problem. Once the physics engine gets into some impossible-to-solve situation, it tries to fix it by random shaking and never finds a correct solution. This is...
  18. Replies
    128
    Views
    25,184

    Sticky: Hello ILuJkee, Thanks for your in detail...

    Hello ILuJkee,

    Thanks for your in detail suggestions. Now lets look on your questions:

    1. When you leave your base, blocks gets unloaded, but their active components keeps active. That means...
  19. Maximum size of the grid is currently not...

    Maximum size of the grid is currently not limited. What is limited is the distance at which the grid physics is computed (when you move away it freezes) and the distance at which the grid is rendered...
  20. Replies
    9
    Views
    1,064

    We want to use Unity 2018 and other newer...

    We want to use Unity 2018 and other newer releases very badly, as the physics bugs seems unresolvable for us in old Unity 5.4 and no one could want Unity Technologies to fix/update those old...
  21. Replies
    2
    Views
    349

    Hello Zediin, I have to confess that I do not...

    Hello Zediin,

    I have to confess that I do not know if badges ever worked automatically on our new forum software. Anyway, I've set up your badge manually.
  22. Replies
    4
    Views
    328

    Hello texaswriter, We've just published new...

    Hello texaswriter,

    We've just published new release of the game built with newer version of Unity. It seems that double letter bug is gone.

    However, during testing on colleague's linux machine,...
  23. Hello kendrick, It's okay to run the game on...

    Hello kendrick,

    It's okay to run the game on Linux, it's "officially" supported. That means we try to fix errors as we can. But we aren't able to test all configurations, like 5.1 sound and...
  24. Hi guys, I've found the place in the code where...

    Hi guys, I've found the place in the code where music gets muted. It will be fixed in the next release.
  25. Replies
    4
    Views
    402

    Hello guys, For the next release we've...

    Hello guys,

    For the next release we've prepared option to setup hotkey for disabling HUD and possibility to bind mouse wheel actions (and change default binding for block rotation). However we...
Results 1 to 25 of 352
Page 1 of 15 1 2 3 4