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Type: Posts; User: LordForte

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  1. The automation fantasy: To push logic puzzles further, but what end?

    Hello,

    I'm a huge fan of automation--to me, there's great reward in figuring out how to approach a problem, design a solution, then reap benefits based off the efficiency of that solution. Your...
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    Resource Acquisition List

    Hello,

    Currently resources that are acquired are notified via a list-like function in the upper right hand of the screen. This list can 'lag' when tremendous amounts of resources are acquired,...
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    Starter Mining Tool Adjustment

    Hello,

    Would consider modifying the starter tool to either consume significantly less energy, or potentially 'no energy' at all. In turn, scale the mining effectiveness in such a way that net...
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    Would consider having themed unlockable...

    Would consider having themed unlockable technology--for example, the foundations unlocking all basic walls, doors, and lighting. More advanced versions can be unlocked by investigating more advanced,...
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    Thank you~ I was so excited to start it that...

    Thank you~

    I was so excited to start it that night not many people have time, haha. I'll be working on a better schedule and announcement, and I'll try to work on doing weekend-specific streams...
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    PN Survival Stream US 6pm PST

    Hey everyone,

    for those interested, I'll be doing a live playthrough test session of the Alpha survival update on my stream over here: https://www.twitch.tv/overlordforte

    It'll be at 6pm US...
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    This sums it about up, but a big green flag for...

    This sums it about up, but a big green flag for me was the ground-up-approach to many of their gameplay elements. Foundations are being built for a game that isn't just about the sandbox, but rather,...
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    Female/Robotic/Humanoid Player Models?

    Hello,

    Did a brief glance through I couldn't immediately find anything, but I'm curious if there will be an inclusion for a female scientist model? More, like a robotic body, would be neat but I...
  9. As a game mechanic, you could probably introduce...

    As a game mechanic, you could probably introduce a 'pressure' system where as a player approaches the bottom of a world's allowable range, they get damaged/killed by insurmountable pressure. Because...
  10. It's a combination of being able to check what...

    It's a combination of being able to check what I'm setting up on the fly and being able to check over a lot of things in a timely fashion.

    There are arguments for and against it, mostly depending...
  11. Yup. I've always been fond of Mekanism's...

    Yup. I've always been fond of Mekanism's implementation of ore processing. Most of the chemicals added into the refinery process are used elsewhere, so you get to balance the needs of other machinery...
  12. Ore Processing: The Wonders of Chemicals and Black Magic

    Ore, and the resulting 'mine thing A, process thing A into thing B' is a cornerstone of a lot of sandbox survival. Usually, it can come down to 'Mine thing A, put into magic box, receive thing B'....
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    Slippage shouldn't really be a thing unless the...

    Slippage shouldn't really be a thing unless the terrain itself is conductive to it (e.g, mud, oil-slicked, etc), the wheel's themselves are covered in a slippery material (e.g, oil), the weight of...
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    It would help if mass of the vehicle was used in...

    It would help if mass of the vehicle was used in 'crushing' logic, so things like brushes, small boulders, etc, are susceptible to sufficiently sized/heavy vehicles. Super massive mobile bases, for...
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    This is a problem I ran into. By putting the game...

    This is a problem I ran into. By putting the game into windowed mode, moving it to my primary, and then turning off windowed, it 'stuck' to the primary. It then detected and used my proper monitor...
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    I've noticed that the planet has a preference...

    I've noticed that the planet has a preference toward night time and darkness for an unusually long time periods. Would be nice to control day/night cycles directly with console commands, as I spent...
  17. This issue sounds to me how the wall lights HUD...

    This issue sounds to me how the wall lights HUD in build mode is difficult to access from angles. I ran into this head first using them the first time as anything other than a 'straight on look' had...
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    Live playthrough analysis

    Videos:

    #1 - https://www.twitch.tv/overlordforte/v/85651231
    #2 - https://www.twitch.tv/overlordforte/v/85684424

    Covering general user experience, thoughts and opinions on different parts of...
  19. Thread: Mirror Mode

    by LordForte
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    I'd imagine in Survival, it'd be helpful to have...

    I'd imagine in Survival, it'd be helpful to have Symmetry locked in the tech tree to an extent, such as requiring suit/tool/a building arena of sorts. It's incredibly useful, but also very powerful...
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    Ah, ok, just label the testing stuff on the VOD...

    Ah, ok, just label the testing stuff on the VOD and the like. Thank you.
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    Streaming the alpha testing?

    Hello,

    I'm curious if there's any policy or concerns about streaming the alpha testing? I'm not aware of any policy, nor do I intend to hype it up (it's just testing after all), but figured I'd...
  22. To be honest, certain 'decorative blocks' can...

    To be honest, certain 'decorative blocks' can confer small bonuses so there -is- a gameplay reason other than aesthetic. A kitchen-style setup might increase the efficacy of food or hydration, for...
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    It may be worth experimenting with 'harder...

    It may be worth experimenting with 'harder starting' options. That is, players could choose to start on a planet where immediate Oxygen/vital life resources are scarce or difficult, in return for...
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    That's the trick, really, and it depends a lot on...

    That's the trick, really, and it depends a lot on the game engine. By artfully placing motors/pistons/other movement units to make 'non-movement intended' blocks act as legs, it can lead to freaky...
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    Locomotion: Walkers?

    Hello,

    Does the physics engine/game design allow for 'walking' as a form of vehicle locomotion? Essentially battle mechs or other fanciful, legged vehicles. I know Space Engineers basically will...
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