Merry Christmas Nomads!
We have two holiday surprises for you today.
The first one: when you create a new survival game (starting with today's 0.8.4 update) you will find presents all over the...
Type: Posts; User: Maslostroj (Daniel)
Merry Christmas Nomads!
We have two holiday surprises for you today.
The first one: when you create a new survival game (starting with today's 0.8.4 update) you will find presents all over the...
We seem to be forgetting about that one. Will be added soon!
Hmmm, interesting! There is a set number, and it should have been a fixed number right from the world generation going forward... but it's quite possible new wrecks are being added if the others are...
Hey Casual Viking, it's always ten for every planet. You have some exploring ahead of you!
It could be a known problem we're working on or a new one - thanks for the saves, we'll check them out.
Hey, deconstructing blocks with inventories destroy the items stored inside, so careful about that.
The autosave interrupting pick-up and destroying items is new and we'll have to check that out....
One problem solved the next are on us. The tree behavior you describe seems like a problem with LODs, we'll check it out. The blue patches seem to indicate a problem in seams closing between...
Hello Zeymort,
this is a bit of a mystery, honestly, as the output log seems to have just the crash reported without an actual reason. You have enough memory, powerful computer. Let me try to get...
Well, it seems the form ain't working sometimes, we tried all we could. Send me an e-mail directly. It's daniel at planet-nomads.com
Flakmagnet1701 - you'd suggest to take that role? :)
Hello Caivs, it sure would, but technically speaking it's not possible. To be more down-to-earth while it would be possible to create such a system the demands on computer performance would be much...
Good job finding the screens, you can upload them to Imgur and similar and link them here.
The external walls should be placed from the side of the floor not on top of it, for the ceilings to...
We've had this for a while and waiting for Unity to fix it. The problem is with dynamic objects and gravity/physics calculations as you mention.
Thank for another bugged case, we're on it.
Yeah, it has to be outside the already scanned area.
It does seem to be a combination of 8GB RAM that needs to be used as video ram as well, but let me get our devs to look at the logs (thanks for sharing those).
We'll check that, thanks!
This does sound like being connected with the altitude limit for blades (thin air), but if the altitude changed during playing, then there could be a bug. Let us take a look.
Hello, we've had this behavior reported a couple times, but could never reproduce it on our end. Looks like you'll have to craft it again. Sorry.
Hello Adam,
This is a consistent problem we've been seeing for a while. Turning off power saving modes and USB suspending in Windows sometimes help. Connecting the device to the root USB connector...
The problem comes with several cockpits connected to a single grid and couple other issues - the main problem is that the cockpit has a completely different functionality (program-wise and GUI-wise)...
Hello texaswriter,
Glad you like the changes. The autosave features creates a save according to the name of the world you have created - so you can have more than one for each of your games. We...
They do have an impact on the difficulty actually, but taken for consideration. Cheers :)
We are already exploring one save where a tree spawned inside a building and have located when it happens, but we're baffle by the why it happens - as there were no changes in the way terrain and...
Correct :)
Alright! This will get fixed with the new electric system coming on 23rd November :)