While I do like tinkering and experimenting, I also like proven designs.
Type: Posts; User: Indigo
While I do like tinkering and experimenting, I also like proven designs.
There’s a gauge but I believe it is static. But it would be great to use as a fuel gauge.
Perfect that large flying base. Working on one myself that weighs in at a good bit over 300k but I’ll get it airborne yet!
PN is what you make it until the Dev teams makes it what it will be. It’s...
Welcome aboard.
I don't disagree, but it should be part of some manner of tech upgrade - perhaps a GPS system for your suit? I know there's an unused socket on it, would be a great place for something like this.
Y'know, this is an Early Access title. A wiped save for a robust terrain editing feature would be a fair trade, IMO.
I've a couple hundred hours in the game, across many different saves. I create...
Y'know, this is an Early Access title. A wiped save for a robust terrain editing feature would be a fair trade, IMO.
I've a couple hundred hours in the game, across many different saves. I create...
Mud, Ice, Sand.. all of these would be nice touches for a final release candidate. Each poses their own navigational hazards - getting stuck in mud or sand, slipping or breaking through Ice, all...
I can say with 100% certainty that it isn’t an engine limitation. There are quite a few other Unity-based games that allow for both digging holes and filling in holes. Empyrion is just one example...
I'd be alright with an exact reading on a terminal, but still would want an approximation gauge on the display. There's already a needle gauge there not doing anything. I'd rather not HAVE to add a...
Some shorter or longer windows would be a plus too. Something half the size or the full size of a foundation/float would be ideal.
Still would like a fuel/charge indicator. Checking my battery % via Build Vision or having to look in a generator is... well, not so great.
"That's no moon, it's a space station." - Obi Wan Kenobi
I've mentioned this before, but I felt it worth mentioning again. The Water Pump is a great utility, however it draws 1 water per cycle.
Collecting water by hand gathers 5 water at a time.
I'm...
Game Version: 0.9.3.1
OS: Windows 10
Simple Description: Multitool Fires randomly
Detailed Description: The Multitool will randomly fire short bursts (left click). This has resulted in a number...
These would both be very nice options.
There is, just rotate a standard “front mount” or even a bottom mount, so the light points downward. I’ve also been known to under light vehicles with standard outdoor lights.
Build the other window blocks and this will unlock. I think it’s just a text error.
How careless - I forget the link: https://steamcommunity.com/sharedfiles/filedetails/?id=1501687394&tscn=1535986671
Non-Steamers... I'm not sure how you obtain these, but if there is a way I have...
I hadn't noticed the replicator first.. now I've got this. As a special thank you, I have uploaded a vehicle blueprint that is one of my absolute favorites, and an indispensable part of my...
Seems the functionality is there - somewhere. Might be a really handy thing to mention in one of the F#’s. Spent about 20 minutes trying to figure out how to create or construct something from a...
A Relay block would work. Two settings/ Normal Open (off by default) and Normal Closed (on by default).
Wire it like this:
From solar panel (switch block) to Relay Block (Normal On) to Generator....
Thing is, the winch and shackle were never meant to be used in the manners we’ve used them. The intent was to give us a means to right flipped vehicles or pull stuck vehicles out of holes. To that...
What’s “a lot of dynamic lights”? I run a 1080 and haven’t noticed any specific issues yet
If I had to guess, winches and shackles, inactive so they don’t flip the thing into orbit of Tau Ceti.