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Type: Posts; User: Vrmithrax

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    That would be a very interesting proposition, and...

    That would be a very interesting proposition, and could create some serious survival challenge and stress. Would make for some fun potentials on an extended plotline, to help with the whole "what do...
  2. Thread: Mini map

    by Vrmithrax
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    I'd even be OK with just a minimap in the vehicle...

    I'd even be OK with just a minimap in the vehicle cockpits - basically just us using Galactic Google Maps for our navigation :)
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    Anyone who has played Avorion and used the option...

    Anyone who has played Avorion and used the option to save block assemblies to paste into their designs later will likely have encountered a fairly clever way of snapping an assembly to another...
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    I think I ran into that as well, but it was a...

    I think I ran into that as well, but it was a quick thing and I didn't put together that it was the "T" closing the terminal - only happened when I was playing around with the terminal interface...
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    Glad to help! I struggled with understanding just...

    Glad to help! I struggled with understanding just how it worked early on as well, and really wished it was a bi-directional connection for convenience, but once you get the hang of how it works you...
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    Close, but backwards. The item dispenser simply...

    Close, but backwards. The item dispenser simply provides your player suit access to any storage it's connected to (as long as you have the wi-fi looking symbol indicating you are in range). It is a 1...
  7. Creative mode does have its uses, particularly...

    Creative mode does have its uses, particularly now that blueprints have been integrated into the game. Consider it a glorified CAD system, where you can design and do basic testing on a build, then...
  8. You are correct, Uggi, but looking at it slightly...

    You are correct, Uggi, but looking at it slightly differently than the developers. Creative is without restrictions, COMPLETELY without restrictions. That means you have absolutely no need for any...
  9. There's been a few discussions both here and over...

    There's been a few discussions both here and over on the Steam forum about environmental effects. A lot of that discussion was about perhaps making the biomes more challenging and creating situations...
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    That's what my old suggestion was about - would...

    That's what my old suggestion was about - would be great if we were able to set light focus modes: short range wide flood, medium range with a decent cone, long range focused spotlight.
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    I've mounted a few solar beacons on the underside...

    I've mounted a few solar beacons on the underside of some of my flyers, they give pretty decent illumination. Also used some of the interior light bars (the long fluorescent lights) mounted facing...
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    Yep, the attaching wheels to rotors trick is the...

    Yep, the attaching wheels to rotors trick is the only way around it, and it often looks horrible - throws off the look on most of my rigs, widens the wheel base more than I want, etc. It's a...
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    I built a few large hitchable trailers in the...

    I built a few large hitchable trailers in the past, and they worked great... Until the first few bumps... And then the physics glitches hit and it all went horribly horribly wrong. Like end up 2.7...
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    Yep, it's been a thorn in our sides for a while...

    Yep, it's been a thorn in our sides for a while now...

    https://forum.planet-nomads.com/threads/1489-Anyone-else-have-experience-with-non-powered-wheels
    ...
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    There really does need to be some thought put...

    There really does need to be some thought put into the power distribution system, to make things like this happen. If nothing else, we need to specify power priorities and perhaps even power...
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    It's a submarine too? You've thought of...

    It's a submarine too? You've thought of everything, Togusa! :oerr:
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    I tend to use hoverpads for propulsion on my...

    I tend to use hoverpads for propulsion on my boats. If you use the right amount of them, and make sure they are fully submerged when the boat is in the water, you get a pretty good amount of thrust....
  18. I like the idea of an "opt in" method of...

    I like the idea of an "opt in" method of mining... Having a full checkbox list of all possible ores showing at all times in the mining machine configuration box, with percentages and/or highlighting...
  19. I agree, Menzagitat. While something to...

    I agree, Menzagitat. While something to permanently connect 2 grids together would be absolutely wonderful (similar to the merge block in Space Engineers, or a basic welding tool functionality), I'd...
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    Amazing build! Love the details.

    Amazing build! Love the details.
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    I feel your pain, Indigo. We've had a "small...

    I feel your pain, Indigo. We've had a "small float block" suggestion in forever, and one of the devs even mentioned that it was a good suggestion, and might pair well with an outboard type of motor....
  22. Subgrid connecting is still an issue in the game...

    Subgrid connecting is still an issue in the game engine. Putting a hinge between 2 different blocks doesn't connect them on both sides, in my experience - it's still a 1 way building process, the...
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    I didn't get the feeling tracks were dropped...

    I didn't get the feeling tracks were dropped specifically, it was more of a collateral damage victim of a massive restructure in the building engine (along with other construction items). The...
  24. Power priorities would indeed be nice, so we can...

    Power priorities would indeed be nice, so we can have "emergency power" systems that keep critical functions up with lower power density options (solar and batteries) if main power fails, things like...
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    Oh man, a "default" hotbar configuration for all...

    Oh man, a "default" hotbar configuration for all of my parts in the order I like them, automatically applied whenever I start a new seed? Heaven!
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