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Type: Posts; User: Rennard

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  1. It would definitely benefit from a Uranium...

    It would definitely benefit from a Uranium reactor but as I've not explored far enough on survival to get sufficient material, I didn't want to "cheat" in creative just yet.
  2. A nice solution to switch between 'vision' modes...

    A nice solution to switch between 'vision' modes would be to cycle through the vision modes with a single key/button while the button is pressed repeatedly within a timeout (1 to 2 seconds at most). ...
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    Might as well add a floor one to that list too :)

    Might as well add a floor one to that list too :)
  4. Thread: Cannot sleep

    by Rennard
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    721

    I don't think its required for sleep but have you...

    I don't think its required for sleep but have you connected power?

    This also makes stasis pods raise food/water levels.
  5. Each suspension arm has 3 settings for spring...

    Each suspension arm has 3 settings for spring stiffness. Low/Med/High.

    What would also help is small generators (next size up?) with conveyor ports so they can be connected to compact storage....
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    I've created 3 vehicles so far: Small...

    I've created 3 vehicles so far:


    Small nimble car with minimum parts to get around - short range scout
    Truck with a stasis pod on the flatbed back and lots of compact storage modules - long...
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    Ah great, thanks for the info.

    Ah great, thanks for the info.
  8. Yeah, its quite big..... ...

    Yeah, its quite big.....

    https://forum.planet-nomads.com/threads/1317-Titan-mkI-Mobile-Base
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    I'm not expecting it to be fast but I'd settle...

    I'm not expecting it to be fast but I'd settle for it moving forward at all. Its early days yet so i'm happy for it to stay parked until mobile bases are a viable thing.

    It was just fun building...
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    If it is a solar beacon then it won't be getting...

    If it is a solar beacon then it won't be getting a lot of sunlight down there. I think I read that solar equipment not working in the dark was coming soon.
  11. I believe this problem existed in 0.6.1.1 but...

    I believe this problem existed in 0.6.1.1 but that is Speculation as I was starting to get FPS issues but hadn't progressed the vehicle build very far until after the patch. It seems the complexity...
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    I agree with a few of the above. Here are my...

    I agree with a few of the above. Here are my thoughts:



    Manual gathering is ok on a key hold but holding continuously should keep gathering until released
    Add automation options and scale...
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    I've seen a few threads about vehicles being...

    I've seen a few threads about vehicles being launched into space and I've had it too but this is the first I've seen of a player being thrown out of atmo. It was weird!
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    Titan mkI - Mobile Base

    I thought i'd have a stab at a large scale mobile base.

    v0.6.1.2

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    [High]First Player in space?

    I just removed the Jack from a fairly massive vehicle and I ended up here....

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    To keep this realistic and with minimal impact on...

    To keep this realistic and with minimal impact on the current implementation why not simply have a reverse function on the multi tool that fills in holes by taking small amounts of...
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    Thanks for the info, i will take a look when I...

    Thanks for the info, i will take a look when I get home.

    @Devs - any chance this can be move to %CurrentUser%\Pictures or somewhere else out of the application structure?
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    Where are F12 Screenshots saved please?

    As per the title. I can't find them.
  19. [ACKNOWLEDGED]Massive FPS hit when using the Hover Jack

    Version: 0.6.12
    OS: Win 10
    Repeatability: Always
    Short Description: Massive FPS slow down when using the "Hover Jack" to support a huge sized vehicle

    Steps to Repeat: Load my save. Remove the...
  20. [ACKNOWLEDGED]Unable to stand on any vehicle surface

    Version: 0.6.11 & 0.6.12
    OS: Windows 10
    Repeatability: Always
    Short Description: Player slides around or off of any vehicle surface
    Long Description:

    I've created a few different vehicles now...
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    Ultimate Goal Question

    As a relatively new player, I've read through the FAQ and the latest blog posts but i'm unsure what the long term development plan is regarding the end-game.


    Its clear that the plan is to...
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    One possible solution here would be to extend the...

    One possible solution here would be to extend the functionality of the existing "remote node" that allows the player to build from materials in storage. It could be given the functionality for...
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    You can adjust the suspension stiffness, see if...

    You can adjust the suspension stiffness, see if that helps. Also adding more suspension/wheels will allow you to carry more weight.

    Blocks add weight so I try to be economical. My main chassis...
  24. [Low]Object interaction from 3rd person while in a vehicle

    Game Version: 0.6.1.1
    OS: Windows 10
    Simple Description: Able to interact with external objects in 3rd Person view while inside cockpit
    Detailed Description: I don't think it is intended design...
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    I was expecting low speed to be high torque (like...

    I was expecting low speed to be high torque (like a tractor) and high speed to be low torque (like a normal/sports car). I was surprised to find high speed better at climbing hills. The current...
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