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Type: Posts; User: Hrafna

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  1. Replies
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    I would like to pitch in here even though it...

    I would like to pitch in here even though it might be an old topic.

    I was going to say "Less resistance should be required to make trees fall over," but then I was reminded of the woodchopping...
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    What about weight?

    What about weight?
  3. It's not just a fear factor that increases by the...

    It's not just a fear factor that increases by the amount of voxels you've destroyed over a distributed area? Because a dynamic intelligence framework like that would make much more sense to code, if...
  4. The grey cylinder on the right represents the...

    The grey cylinder on the right represents the multitool/weapon.

    This is the camera placement in a normal game (centered on the player's feet / head).

    http://i.imgur.com/0iZacTk.jpg


    This...
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    Poll: The system I've created allows for the world to...

    The system I've created allows for the world to be expanded upon however much you want.

    The maximum size of a planet or moon in cubic meters:

    (180,000 x 180,000 x 180,000)

    The maximum size...
  6. Depth perception in some games, what is going on?

    I'm trying to play No Man's Sky and I feel like I'm stepping on my own face because the camera is positioned a meter in front of the character's face with increased FOV. How are people comfortable...
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    I haven't posted in this thread for a while, and...

    I haven't posted in this thread for a while, and the reasons are plentiful. One of the reasons being that I've spent a lot of time learning about networking in Unity, and in doing that I decided to...
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    When you think about it, it's just a complex tool...

    When you think about it, it's just a complex tool that needs to apply complex patterns within a complex framework. Are you guys insured against developers going postal at the office?
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    Any building method sound like performance hazard...

    Any building method sound like performance hazard to me, in that any "oops" in the code might double or quadruple (or worse) the face-count and/or callbacks when adding or removing blocks. I don't...
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    I personally didn't like the way blocks were...

    I personally didn't like the way blocks were placed in the PN Editor, but I realize the PN Editor is old, and that they're working on improving it.

    So eh \_(ツ)_/
  11. Did I hear someone say 'Early Access'? ...

    Did I hear someone say 'Early Access'?

    http://38.media.tumblr.com/8dfb738c3b29255766f8c76c48c2fc7d/tumblr_nrsl66xi6X1tvm489o1_400.gif
  12. Thread: Bikes?

    by Hrafna
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    1,857

    Unity is fairly forgiving when it comes to...

    Unity is fairly forgiving when it comes to controlling objects in terms of physics.

    Say we use a Primitive Cylinder in Unity. We add a Rigidbody, remove the capsule collider, and add a regular...
  13. Thread: Bikes?

    by Hrafna
    Replies
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    1,857

    Hahaha E.T. phone hoooooooome ...

    Hahaha
    E.T. phone hoooooooome

    https://68.media.tumblr.com/a38c9bd51f74b824cec02e0c03b4e00c/tumblr_ohqlsyNXIR1s8gtxto1_500.gif

    Sorry, it was the first thing I thought of when you said "bike". I...
  14. I remember a time when I used to like having to...

    I remember a time when I used to like having to figure things out, back when it was relatively easy to see whether you could use an item or not, like a button, a crate, or a weapon, but with modern...
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    Your CPU is ranked slightly higher than mine...

    Your CPU is ranked slightly higher than mine (i5-2500), and mine can run any and all modern games on maximum graphics. Intel still haven't moved on from i5/i7 after all these years, so you would just...
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    My idea involves upgrading the player's suit...

    My idea involves upgrading the player's suit through mining and crafting. The player has "consciousness" instead of "health points". When the player lose consciousness, they die. The player will...
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    I couldn't find a "thumbs up"-emoticon so here is...

    I couldn't find a "thumbs up"-emoticon so here is whatever this emoticon is:yee:

    Thanks for the update :)
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    I'm done testing, and it seems the 3D skybox is...

    I'm done testing, and it seems the 3D skybox is not at fault.

    Unity's limitation is, as I've come to terms with:

    1. that, you cannot use anything other than float in Vector3, and
    2. the view...
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    I've made some improvements to the camera so that...

    I've made some improvements to the camera so that I can move around in all directions relevant to the position the camera is pointing in, and I've created a 3D skybox that copies the positions and...
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    That's right! :)

    That's right! :)
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    https://www.youtube.com/watch?v=qW5bCuDBTyQ ...

    https://www.youtube.com/watch?v=qW5bCuDBTyQ

    Each of those little green square boxes are 180 000 meters in size (90 000 meters from the center).

    When the player moves outside the boundaries of...
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    It really is a lot of fun if you're into solving...

    It really is a lot of fun if you're into solving problems.

    Like, the problem in Unity Engine, or any engine for that matter, isn't that Vector3() uses float, but that float has a maximum range,...
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    Ok, so I figured out how to use Unity, to some...

    Ok, so I figured out how to use Unity, to some extent. I had to spend some time learning how things work (I'm still in the process of learning), and I had to figure out how to solve the float...
  24. .NET works as a middleman, translating the...

    .NET works as a middleman, translating the language the application is written in-- into a language your device can comprehend. MAC is not an exception anymore.
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    Generating Solar Systems

    So, I'm bored. I only work 25% of the time now due to health reasons, and spend the majority of my time at home, where I enjoy coding at times. This is my first time using Visual Studio and first...
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