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Type: Posts; User: Teh Freek

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  1. They're also accurate during initial placement of...

    They're also accurate during initial placement of the air blade.
  2. Air blades already have chevrons along their...

    Air blades already have chevrons along their edges, but I haven't looked at the hoverpads.
  3. Or maybe make primary fire on a block...

    Or maybe make primary fire on a block disintegrate any bits of floating soil within/near that block.
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    Subnautica can also "put back" terrain, but the...

    Subnautica can also "put back" terrain, but the result was a little... janky the last time I saw it.
  5. @Indigo: That's about right. My bug report...

    @Indigo:

    That's about right. My bug report concerns creating additional bending Ys in the gap to connect the two grids after the grids have bent.

    I mean, I understand that putting blocks in the...
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    You're going to need a lot of resources to feed...

    You're going to need a lot of resources to feed one deuterium refinery, much less two.
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    Honestly, I feel that Factorio has some of the...

    Honestly, I feel that Factorio has some of the best inventory and crafting mechanics I've seen; I would not be regretful in any way if PN outright stole them.
  8. You can still get some from your escape pod....

    You can still get some from your escape pod. Maybe not enough for all the pieces though.
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    Sorry for derailing your thread :oerr:

    Sorry for derailing your thread :oerr:
  10. Thread: A question

    by Teh Freek
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    "winches can be wonky" *watches a winch throw...

    "winches can be wonky"

    *watches a winch throw a vehicle 50km into the air*
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    Above isn't necessarily the best place for it...

    Above isn't necessarily the best place for it though, since I tend to place mine on ceilings.
  12. If you need to simulate 5.1 sound on Linux with a...

    If you need to simulate 5.1 sound on Linux with a 2.0 device then you can use PulseAudio's native HRTF support to do so. Still wouldn't explain the strange config issue though, unless PN was trying...
  13. Thread: A question

    by Teh Freek
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    Sure. Build the jack bound to the vehicle and...

    Sure. Build the jack bound to the vehicle and embedded into the ground and it will anchor the vehicle in place. If you need to raise the vehicle up higher then you will need to use a hover jack,...
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    And here I am still waiting for switchboards to...

    And here I am still waiting for switchboards to show their name on hover (not that I've actually suggested it yet, of course...).
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    Other Unity games are exhibiting this when run on...

    Other Unity games are exhibiting this when run on Linux. Known bug, fixed in the next version of Unity (because of course it is).
  16. The developer is responsible for which version of...

    The developer is responsible for which version of the engine is used to build the project. A release with the new version of Unity i̶s̶ ̶i̶m̶m̶i̶n̶e̶n̶t̶ has just happened.
  17. Sliding needs a Unity update to fix. ...

    Sliding needs a Unity update to fix.

    Switchboards won't connect to arbitrary faces; they must be reasonably smooth to bind. But they don't need to be on the device they're connecting to so it's...
  18. @BCP_Labs_YT: So do I. But since my airbase...

    @BCP_Labs_YT:
    So do I. But since my airbase often changes altitude just landing isn't sufficient.

    @aRPeaR:
    But then do I have to run around to all my airblades again to change them back so I can...
  19. Airblades should forget their height on depower

    Powering on my airship and having it shoot straight up at 10kph without me in it is amusing... but ultimately unproductive. It would be nice if airblades forgot their set height upon being depowered...
  20. Maybe a checkbox then, "Take from other reactors...

    Maybe a checkbox then, "Take from other reactors when empty".
  21. The thing is that it could just be a matter of...

    The thing is that it could just be a matter of checking for existing parallel hinges and connected platform, and then having the new hinge "pre-bent" so that both sides can connect.
  22. It gets stranger. I did some experimentation...

    It gets stranger.

    I did some experimentation with reactors and got unexpected results, not only with the conveyor system but also with a strange interaction between the power and conveyor systems....
  23. Right, and I propose merging the masses in the...

    Right, and I propose merging the masses in the event that they do line up, within tolerances.

    I guess the problem is that I don't know Unity well enough (read: at all) to tell whether this is an...
  24. I'm not aware of any technical reason why they...

    I'm not aware of any technical reason why they shouldn't, though. It could just be a matter of checking all build faces to see if there are further candidates for binding.
  25. After further experimentation (i.e. trying to...

    After further experimentation (i.e. trying to build a lift for my airship) I think this can be generalized to "Winches DGAF about physics and are unusable on any structure that isn't grounded".
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