- Your ideas for making PN better
- Connected SP Worlds
- Global Threats - singleplayer end game content suggestion
- Guns - A little more
- Unity...
- How i took soo long to find this game
- Size of construction voxel grid
- Pure voxel construction vs. hybrid vertex-edge-face
- a few big suggestions
- Power Economy: For Glorious Evolution
- A fun thing to have in planet nomads (most perfect thing)
- Social sharing drives adoption
- Automaton Creation & Resource Map
- Some pitfalls to avoid & what I'd like to see
- Matter in Physical functions
- A little thing that bugged me during the trailer...
- Oxygen, pressurization, coding, UIs
- Things that make our world work IRL...
- Turrets, Nature's Automated Evolution Assistants
- VirtuaBase; or how I learned to love Holograms
- Resources Economy ideas
- Block editing suggestions
- AutoFactory; or how Skynet took over my base
- Gimbal Lock
- Explosives, Missiles and All Things that go Boom!
- Rail Gun & other systems
- Seperate objects & varieties
- Weather effects & terrain
- Controller/gampad support and creative & peacefull mode
- Drones, both Ground and Air as well as Space
- Suggestions In One Thread
- General Creature/Mob/NPC Suggestion Area
- Few Ideas - most games don't realise these
- Nice variety of furniture and other decorative blocks,.
- Data Crystals
- Support Non-node-based Programmable Blocks
- Inventory Size
- Link forum login to Steam
- Graphics option
- A couple of editor suggestions
- Suggestion: Modes of gameplay to appeal to wider audience
- Multiple gamesaves and split screen
- Gas planets and building
- Idea - Orbital Space Stations
- Aerodynamics?
- The Block for Block Issue, a case for Micro Blocking!
- Wrecks, Ruins, and Salvage
- Oxygen and Space Suits
- Idea's for moderated games / different starting options.
- A Grand List of Suggestions :D
- Terrain Verticality.
- NPCs, settlements and companions
- Really scary weather
- Snap to grid.
- Suggstion for new pay method on the Planet nomads side
- Cargo
- Ramps
- Giant doors and repair bays
- Saving design of small / big parts for reuse as templates.
- Progression
- Make flight hard
- Why we are here: Coming up with a story
- HTML5 embedded video instead of Flash on front page?
- Xbox one
- Broken helmet
- Reasons to explore:
- Aquatic Gameplay?
- Legendary Creatures
- Docking rings
- Block textures.
- Invert mouse please?
- Tunnel digging tools
- Reassigning Command keys.
- Will there be Painting tools?
- Mirror Mode
- Adventure Mode
- We've got explosives!
- Creature behavior enhancements.
- Intelligent alien life
- [Spoiler] Vehicle automation
- Dark Aggressive Planets
- what we can lern from the fails of Minecraft
- Shields and How they should work!
- Referral System for new players
- Robots
- Modular Weapons, Personal and Static.
- Hotas support
- Suggestion about the story [Possible Spoilers]
- idea for space travel
- Walkers in a simple way
- Skills, Perks, Traders, Tiers (For Gear and Weapons)
- a new ailen life form idea
- FOV slider
- Please include TrackIR support
- Disable game when lost focus
- Build mode for creative IDEA
- Adjustable Force.
- Powerfull Generators
- suggestion for expediting the process of powering items
- A list of 11 ideas I've had while playing this gem of an alpha
- Ore Processing: The Wonders of Chemicals and Black Magic
- GamePlay Suggestions
- Wheels/steering Fine tune adjustment
- Keep it offline in the future as well.
- Horizon line at the compass
- Power Generation and Transportation
- Because I wish PN to be a real success on Linux
- Option to switching day and night off.
- Connecting moving parts and locking them
- Suggestion: Add the ability to place multiple blocks
- Just a couple things I've noticed that may need a look into.
- Block Building
- Additional Block Shapes
- Error in the pre-order page.
- Cloud Improvements
- 3d Printing support
- Activator key for block deletion
- Decay, food and equipment failures
- How I would make a Survival Game
- My Suggestions
- Fly mode
- PN Website Redesign
- PLEASE for the UPDATE 0.3.3!
- Are powered rotors, and pistons in the plan?
- Water Control
- Did you consider making the game less sci-fi?
- Offline/Online Splitscreen, Local Co-op
- Say no to arbitrary rules!
- Some Suggestions I've thought up in Survival Mode
- Bikes?
- Damage Types, Resistance, Animal Behavior
- A Miner Suggestion
- Cargo stack coherence
- Biome Control
- New building is not so bad, it just needs ONE TWEAK
- Swimming - not possible to dive/swim "down"
- Make save games more manageable - or make a command line
- Lights for our vehicles desperately needed :-)
- A suggestion for survival mode
- Key binding... even if just an xml file
- Multi-tool Checklist (What to effect and what not to effect)
- FAD Machine, Armory and containers
- Move spawn points
- Beacon with unlimited power source built in
- Switch back and forth between survival and creative.
- Types of energy + building concpets
- weapon & armor concepts
- Conceptual Divergence - Living up to the technologies of the game.
- Hoping these resource ideas win me an alpha key.....
- More animals
- Thoughts on the game
- Conveyor ports in interior walls for passthrough
- Shrink the poles and correction of creaturel distribution on the tundra.
- What I would like to have been implemented in the game
- Option for a fixed seed world when starting the game in ea release.
- Filtered water could/should use carbon instead of herb
- Resource Acquisition List
- Save/Load is NECESSARY in EA
- Suit Criticism
- More sound options would be appreciated
- Suggestion: Scuba Gear (Clear underwater fog, dive for longer in survival ect)
- Would be nice to have hover jack on 'base foundation' at base.
- small Hand Scanner
- experience points
- Power lines display
- auto save OFF please
- UI Fixes
- You should be able to build and 3d-print with materials out of a container....
- Alt-Tab should pause music / A "show FPS" option. / Stuff on the ground despawns too fast..
- What about Boats?
- Death Points
- More interesting mechanic of starting new base
- Lower the quantity of any Ressources
- Upside Down
- Pre-review discussion
- Item Spawning in Survival / Resources in Creative mode
- How about more basic block shapes?
- Vehicle/hud changes/additions
- E - like Energy
- Shift + left Mouse click move a stack from source to target or back
- Support for non 16:9 aspect ratios
- please delete all holes in the world
- A few Suggestions
- Running over foilage
- Ability to place the object in specific angle
- 1-Way Conveyors
- E - like Energy II
- new block request conveyor pass through, and other things
- "Soft" Connector for Conveyors
- Create and save blueprints.
- how about Iron, silver, aluminum, and gold plates
- A new forum area
- Rain fade out
- Option to make classical buildings
- Darker theme craftable walls etc
- Flatten cutting tool
- Ruins and temples
- Drone for easy pathfinding
- Parachute
- Routing conveyor
- Music muted when game is minimised
- Custom signs
- Sandstorms in place of rain in desert biome
- Wood from trees and buildable bridges
- Duel Monitors option/support.
- Allow people to open stuff in creative
- Mapping Device
- Swarming & Pack Animals
- Flying creatures
- Bigger waves in the open ocean
- Crashed ship salvage
- Winch speed / torque ramp up and down, based on rope length
- Different grades of Walls
- Bigger base door and maybee garage door ?
- Building blocks placement in Wide 3rd Person view
- Storage filters
- Long distance travel
- One word...FISH!
- Keybind to Hide UI?
- Progress bar on same harvest-able node after first harvest
- Harvest stacks show up as ever increasing numbers
- Trying to cancel crafting queues
- Build Vision/Electrical Vision/Storage and Crafting Vision
- More blocks!
- more ways to deselect a block
- Increase yield from huge trees
- energy transmission, ore detector, 1x1x4 armors, conveyors
- Sky Light
- Combination wheel and amphibious thought (a little crazy)
- Swivel lock
- Interior wall additions
- Floor and Ceiling panels with conveyor connections
- More information about pipeline flow
- Vehicle Hotbar / Toolbar
- Medium Container
- Upside down buggy problem solved easy. PS and forum bug.
- My ideas for the future of PN
- Option to remove Head Bob
- Teri-forming as well as digging (adding soil)
- Magnetic coupler
- The mobile base problem, and some suggestions for it
- Left Click draws last tool/weapon used
- We should be able to eat seeds;
- Greenhouses produce seeds
- Sort / Stack button in container inventory screen
- Where am I? Where is my map?
- Easy way to move resources from rover to storage ? Conveyor option ?
- Some suggestions
- Reinforced exterior wall with airtight corridor
- Ahhhhhh, brakes failed!