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  1. Welcome to the Planet Nomads Closed Alpha - PLEASE READ BEFORE POSTING
  2. Are keys getting emailed out when timer runs out?
  3. Streaming the alpha testing?
  4. Bushes are too strong
  5. While driving, attached light is behaving strange
  6. Top of the world!
  7. Jack Existing Vehicle
  8. I found some interesting information regarding animals.
  9. Some Thoughts on Rovers (Warning: bit of a long post)
  10. First boot up
  11. FTL car - wheels going crazy
  12. Refresh Energy
  13. Liking what I'm Seeing!
  14. Some initial observations!!
  15. Connecting Power
  16. Multiple axles?
  17. Digging down to see if grass texture went away, then fell into the void
  18. Windows attach at face rather than edge
  19. Firsts observations !
  20. A few bugs...
  21. Next update / patch
  22. Live playthrough analysis
  23. Left the Planet!
  24. Axis control when building needs finer control
  25. Couple observations
  26. Initial thoughts and suggestions.
  27. Steam Controller
  28. Multiple monitors Primary Detection?
  29. First impression of PN
  30. rover.
  31. Day/night cycle
  32. Floor placement.
  33. Vehicle suspended above hole in ground
  34. 3 Monitors
  35. Feedback: Rover
  36. Version and build watermark while playing
  37. Tire friction
  38. My few cents
  39. Observations regarding construction, settings, & driving
  40. Map / Navigation
  41. Initial feedback
  42. Learn from Scrap Mechanic / Robocraft?
  43. Dont louse sight of the original kickstarter VIDEO PLEASE DEVs that gripped us all
  44. Thinking about jetpack
  45. Rotating blocks are they work in progress?
  46. Buggy flipped over
  47. The tilted vehicle game
  48. How to know if I'm near the poles or near the equator and in which Biome ?
  49. Is it normal that I don't have the key yet?
  50. Visual wheel speed indicator in buildvision
  51. [Feedback] Building
  52. Cursor Icon when building
  53. Help : Can somebody post a video tutorial for building a buggy/rover the right way ?
  54. Hinge testing
  55. Vehicle Slippage on Flat Terrain
  56. Adjust Impact Realism
  57. [FeedBack] Buildings & Vehicles Design Import & Export
  58. Build/release interval?
  59. Alpha Testing Suggestions/feedback Megathread/Index
  60. Missing Keys
  61. Erratic vehicle behavior.
  62. Oprion for moving entire vehicle in creative
  63. I've seen space!!
  64. Alpha Feedback
  65. Bioms in Alpha
  66. Feedback on walking and running movement
  67. somthing i allways wanted to do in SE but never worked
  68. [Suggestion] Make suspension stronger
  69. Do you have broblams with power on a vehicle?
  70. Good game. Some ideas
  71. looks likle power only gos so far :(
  72. Suspension units and joints.
  73. Observations on Light and shadow
  74. is a ajustment of physics needed or am i missing somthing?
  75. Floor issues
  76. Was wondering if the game supports gamepads/controllers?
  77. Config Files?
  78. My thoughts after 5 hours.
  79. Constant Sideways Walking
  80. My thoughts after 30mins
  81. Playing with Suspensions- A Planet Nomads Engineering Report
  82. Memory leak
  83. Planet Nomads interview on Bammsters
  84. Question about key mapping
  85. Operation Flipper
  86. Alpha Steam Key question - Higher Tier multi-keys
  87. Alpha Tier Closes in....
  88. First experiences [long post/feedback]
  89. (DEVS) is 35 Watt the TPD or the bbottum power draw ?
  90. Head bob option
  91. Block placement thoughts
  92. After timing, I'm sure the Day Night Cycle is off, awesome time lapsed video inside!
  93. First Impressions
  94. Patch Physics work :)
  95. Speed setting on wheels functional?
  96. Arctic fog can be a performance killer
  97. Suspension, cabin, New patch
  98. Hover Jack testings
  99. Just a couple things I've noticed that may need a look into.
  100. blocks to ground transition
  101. Stuck in loading screen
  102. Need a Clock
  103. Power feedback on magnetic jack
  104. What you didn't know you could build in Planet Nomads!!!
  105. Any word on when air vehicles will be an option?
  106. Is there a set schedule when devs plan to release updates?
  107. An alternative transportation system?
  108. Flying Vehicle? Nope, motor bug!
  109. Fastest vehicle so far?
  110. It's official. I'm FIRST in flight!
  111. Planet Nomads wins the game AGAIN!
  112. Flight confirmed! This time it's for real!
  113. To the clouds and beyond... : (
  114. Where does Spider-man park his car?
  115. Planet Nomads (Spending all my money on it (80 pounds) Woah)
  116. Custom weapons or ready-made?
  117. Building The Behemoth
  118. Mark your calendars because...
  119. Magnetic Pole change!
  120. Glitchy Tower i made XD
  121. Meet the Neo Effect.
  122. NEW 16 wheels, 34 suspention points, 13 rotors, 16 generators ATV
  123. TOP SECRET - all SECRETS revealed!!!
  124. The Rollagon Experiment
  125. How do I turn off this block rotation nonsense?
  126. Jetpack toggle?
  127. High pitched whine in one audio track
  128. Access Alpha
  129. Windows 10
  130. Full Key mapping available?
  131. special access
  132. new prefabs
  133. Concept Car
  134. Here's my review of the alpha. VERY IMPRESSED!
  135. is it suspension or block weight
  136. Full Flight Control?
  137. Alpha - Some Bugs That Should Be Addressed - Some that should become features
  138. Tried to stream PN with OBS Studio
  139. skid steer
  140. Saw the Steam update :P
  141. Race Track
  142. [Feedback] Building extremely kludgy
  143. Building cost, can't pick up water container and no savegame option in survival?
  144. Inventory management
  145. Planet Nomads Survival A Little Laggy
  146. First 5 hours in 0.4.2
  147. LOVE the game
  148. feedback from noob
  149. Thoughts from a few hours of survival
  150. UX: more feedback messages
  151. New player intro
  152. biogenerator feedback
  153. 'Sandy' engine rocks! but desert biome survival has to be balanced and made less brutal
  154. Feedback about eat/drink/tiredness system
  155. I"m Not Dead Yet!
  156. My survival feedback
  157. Walls need (please...)
  158. First impressions of the Alpha
  159. Unable to Upgrade Suit
  160. My thoughts so far (a mixed bag) airing to good :D
  161. hints on resource depots
  162. Gaia's vengeance
  163. My impressions so far:
  164. Item counters in build vision
  165. A detailed review and overview of ~16 hours of survival gameplay (including suggestions and bugs)
  166. When I thought that the terrain generation algorithm can't surprise me any more, I found this view
  167. Detailed “first impressions” feedback from a generally critical player
  168. Homing beacon required
  169. Impressed
  170. First 10 minutes
  171. Starting food and drink and a weapon.
  172. Locked recipes
  173. Search light?
  174. Auto eat and drink
  175. Block positioning
  176. Definitely a step in the right direction!
  177. Beautifully Broken!
  178. Plant respawning - survival 0.4.3
  179. Perpetual night?
  180. A few QOL suggestions
  181. Food and water harvesting
  182. Stasis Chamber functionality improvement suggestion
  183. My Feedback so far
  184. The ridiculousness of the large container
  185. First impressions and feedback
  186. Farming Bio.. Foliage ratios are off?.
  187. Detailed Feedback Part 2: Prolonged Gameplay (of version 0.4.3)
  188. Food - Is it actually hard to find?
  189. How to use energy batteries for the multi-tool?
  190. Game very at very low fps while in stasis chamber
  191. The road to mostly negative
  192. Suit battery: bigger, rechargeable battery vs the current small, auto-recharge battery?
  193. 0.4.3 vs 0.5.0 Performance Differences
  194. Yay, a proper escape pod!
  195. Resources in 0.5.0?
  196. Starting Biome re-weighted in 0.5.0?
  197. 0.5.0 much more playable
  198. Seeds...
  199. To the Devs: Push your EA date
  200. Cause of stuttering
  201. Survival Mode.. Planner....
  202. How I play PN.
  203. Rovers issues
  204. Rewatched trailer today...
  205. My tips for Early Access for the developers
  206. What Do You Think? Separate Tools (Drill, Cutting)
  207. What Do You Think? Everything 3D printed
  208. What Do You Think? Automation with Bots/Droids
  209. First Alpha 5 experience
  210. Wheels are no good, I'm stuck.....
  211. Gathering resources
  212. very happy with 0.5.1
  213. CD Key
  214. ALRIGHT Craneballs, Here it is! : ) 0.5.1
  215. loot action & physics-affected corpses
  216. Blocks and cost to build.
  217. Carlaidus is live streaming AGAIN!
  218. Terraforming is great and all.......
  219. The UI needs to be not influenced by the light and sunlight
  220. Sleeping in emergency pod
  221. 0.5.1 Feedback
  222. easy materials in 10 little steps (if you dont mind dying)
  223. Before this game enters EA...
  224. Problem with power
  225. Craneballs, Your Game Is Amazing!
  226. My first few hours in PN
  227. Item menu at cursor
  228. Death and creatures...
  229. Multiplayer - Still "one of our main focuses after EA release"?
  230. Vehicle torque seems low
  231. Sliding animals
  232. 0.5.4 compact container needs to be the second thing you can build
  233. Starter Mining Tool Adjustment
  234. Version 0.5.4 Feedback
  235. Thoughts oi 0.5.4
  236. greenhouse mechanics
  237. Feedback on new multitool effects (0.5.4) - they are great!
  238. Tooltips needed for buttons.
  239. Primary/secondary tooltip.
  240. Several suggestions to improve intuitive functions
  241. 0.5.4 Build object progression makes no sense
  242. 0.5.4 Feedback (getting better every time!)
  243. Spawned inside wall, instant death
  244. Suit battery - not worth the effort
  245. Lower the hungry, thirsty, tired thresholds
  246. The crafting and inventory management mechanics seriously need to be improved before public launch!
  247. Massive energy drops
  248. 0.5.4 Notes
  249. Small observation
  250. 0.5.4 Feedback and few suggestions