- Welcome to the Planet Nomads Closed Alpha - PLEASE READ BEFORE POSTING
- Are keys getting emailed out when timer runs out?
- Streaming the alpha testing?
- Bushes are too strong
- While driving, attached light is behaving strange
- Top of the world!
- Jack Existing Vehicle
- I found some interesting information regarding animals.
- Some Thoughts on Rovers (Warning: bit of a long post)
- First boot up
- FTL car - wheels going crazy
- Refresh Energy
- Liking what I'm Seeing!
- Some initial observations!!
- Connecting Power
- Multiple axles?
- Digging down to see if grass texture went away, then fell into the void
- Windows attach at face rather than edge
- Firsts observations !
- A few bugs...
- Next update / patch
- Live playthrough analysis
- Left the Planet!
- Axis control when building needs finer control
- Couple observations
- Initial thoughts and suggestions.
- Steam Controller
- Multiple monitors Primary Detection?
- First impression of PN
- rover.
- Day/night cycle
- Floor placement.
- Vehicle suspended above hole in ground
- 3 Monitors
- Feedback: Rover
- Version and build watermark while playing
- Tire friction
- My few cents
- Observations regarding construction, settings, & driving
- Map / Navigation
- Initial feedback
- Learn from Scrap Mechanic / Robocraft?
- Dont louse sight of the original kickstarter VIDEO PLEASE DEVs that gripped us all
- Thinking about jetpack
- Rotating blocks are they work in progress?
- Buggy flipped over
- The tilted vehicle game
- How to know if I'm near the poles or near the equator and in which Biome ?
- Is it normal that I don't have the key yet?
- Visual wheel speed indicator in buildvision
- [Feedback] Building
- Cursor Icon when building
- Help : Can somebody post a video tutorial for building a buggy/rover the right way ?
- Hinge testing
- Vehicle Slippage on Flat Terrain
- Adjust Impact Realism
- [FeedBack] Buildings & Vehicles Design Import & Export
- Build/release interval?
- Alpha Testing Suggestions/feedback Megathread/Index
- Missing Keys
- Erratic vehicle behavior.
- Oprion for moving entire vehicle in creative
- I've seen space!!
- Alpha Feedback
- Bioms in Alpha
- Feedback on walking and running movement
- somthing i allways wanted to do in SE but never worked
- [Suggestion] Make suspension stronger
- Do you have broblams with power on a vehicle?
- Good game. Some ideas
- looks likle power only gos so far :(
- Suspension units and joints.
- Observations on Light and shadow
- is a ajustment of physics needed or am i missing somthing?
- Floor issues
- Was wondering if the game supports gamepads/controllers?
- Config Files?
- My thoughts after 5 hours.
- Constant Sideways Walking
- My thoughts after 30mins
- Playing with Suspensions- A Planet Nomads Engineering Report
- Memory leak
- Planet Nomads interview on Bammsters
- Question about key mapping
- Operation Flipper
- Alpha Steam Key question - Higher Tier multi-keys
- Alpha Tier Closes in....
- First experiences [long post/feedback]
- (DEVS) is 35 Watt the TPD or the bbottum power draw ?
- Head bob option
- Block placement thoughts
- After timing, I'm sure the Day Night Cycle is off, awesome time lapsed video inside!
- First Impressions
- Patch Physics work :)
- Speed setting on wheels functional?
- Arctic fog can be a performance killer
- Suspension, cabin, New patch
- Hover Jack testings
- Just a couple things I've noticed that may need a look into.
- blocks to ground transition
- Stuck in loading screen
- Need a Clock
- Power feedback on magnetic jack
- What you didn't know you could build in Planet Nomads!!!
- Any word on when air vehicles will be an option?
- Is there a set schedule when devs plan to release updates?
- An alternative transportation system?
- Flying Vehicle? Nope, motor bug!
- Fastest vehicle so far?
- It's official. I'm FIRST in flight!
- Planet Nomads wins the game AGAIN!
- Flight confirmed! This time it's for real!
- To the clouds and beyond... : (
- Where does Spider-man park his car?
- Planet Nomads (Spending all my money on it (80 pounds) Woah)
- Custom weapons or ready-made?
- Building The Behemoth
- Mark your calendars because...
- Magnetic Pole change!
- Glitchy Tower i made XD
- Meet the Neo Effect.
- NEW 16 wheels, 34 suspention points, 13 rotors, 16 generators ATV
- TOP SECRET - all SECRETS revealed!!!
- The Rollagon Experiment
- How do I turn off this block rotation nonsense?
- Jetpack toggle?
- High pitched whine in one audio track
- Access Alpha
- Windows 10
- Full Key mapping available?
- special access
- new prefabs
- Concept Car
- Here's my review of the alpha. VERY IMPRESSED!
- is it suspension or block weight
- Full Flight Control?
- Alpha - Some Bugs That Should Be Addressed - Some that should become features
- Tried to stream PN with OBS Studio
- skid steer
- Saw the Steam update :P
- Race Track
- [Feedback] Building extremely kludgy
- Building cost, can't pick up water container and no savegame option in survival?
- Inventory management
- Planet Nomads Survival A Little Laggy
- First 5 hours in 0.4.2
- LOVE the game
- feedback from noob
- Thoughts from a few hours of survival
- UX: more feedback messages
- New player intro
- biogenerator feedback
- 'Sandy' engine rocks! but desert biome survival has to be balanced and made less brutal
- Feedback about eat/drink/tiredness system
- I"m Not Dead Yet!
- My survival feedback
- Walls need (please...)
- First impressions of the Alpha
- Unable to Upgrade Suit
- My thoughts so far (a mixed bag) airing to good :D
- hints on resource depots
- Gaia's vengeance
- My impressions so far:
- Item counters in build vision
- A detailed review and overview of ~16 hours of survival gameplay (including suggestions and bugs)
- When I thought that the terrain generation algorithm can't surprise me any more, I found this view
- Detailed “first impressions” feedback from a generally critical player
- Homing beacon required
- Impressed
- First 10 minutes
- Starting food and drink and a weapon.
- Locked recipes
- Search light?
- Auto eat and drink
- Block positioning
- Definitely a step in the right direction!
- Beautifully Broken!
- Plant respawning - survival 0.4.3
- Perpetual night?
- A few QOL suggestions
- Food and water harvesting
- Stasis Chamber functionality improvement suggestion
- My Feedback so far
- The ridiculousness of the large container
- First impressions and feedback
- Farming Bio.. Foliage ratios are off?.
- Detailed Feedback Part 2: Prolonged Gameplay (of version 0.4.3)
- Food - Is it actually hard to find?
- How to use energy batteries for the multi-tool?
- Game very at very low fps while in stasis chamber
- The road to mostly negative
- Suit battery: bigger, rechargeable battery vs the current small, auto-recharge battery?
- 0.4.3 vs 0.5.0 Performance Differences
- Yay, a proper escape pod!
- Resources in 0.5.0?
- Starting Biome re-weighted in 0.5.0?
- 0.5.0 much more playable
- Seeds...
- To the Devs: Push your EA date
- Cause of stuttering
- Survival Mode.. Planner....
- How I play PN.
- Rovers issues
- Rewatched trailer today...
- My tips for Early Access for the developers
- What Do You Think? Separate Tools (Drill, Cutting)
- What Do You Think? Everything 3D printed
- What Do You Think? Automation with Bots/Droids
- First Alpha 5 experience
- Wheels are no good, I'm stuck.....
- Gathering resources
- very happy with 0.5.1
- CD Key
- ALRIGHT Craneballs, Here it is! : ) 0.5.1
- loot action & physics-affected corpses
- Blocks and cost to build.
- Carlaidus is live streaming AGAIN!
- Terraforming is great and all.......
- The UI needs to be not influenced by the light and sunlight
- Sleeping in emergency pod
- 0.5.1 Feedback
- easy materials in 10 little steps (if you dont mind dying)
- Before this game enters EA...
- Problem with power
- Craneballs, Your Game Is Amazing!
- My first few hours in PN
- Item menu at cursor
- Death and creatures...
- Multiplayer - Still "one of our main focuses after EA release"?
- Vehicle torque seems low
- Sliding animals
- 0.5.4 compact container needs to be the second thing you can build
- Starter Mining Tool Adjustment
- Version 0.5.4 Feedback
- Thoughts oi 0.5.4
- greenhouse mechanics
- Feedback on new multitool effects (0.5.4) - they are great!
- Tooltips needed for buttons.
- Primary/secondary tooltip.
- Several suggestions to improve intuitive functions
- 0.5.4 Build object progression makes no sense
- 0.5.4 Feedback (getting better every time!)
- Spawned inside wall, instant death
- Suit battery - not worth the effort
- Lower the hungry, thirsty, tired thresholds
- The crafting and inventory management mechanics seriously need to be improved before public launch!
- Massive energy drops
- 0.5.4 Notes
- Small observation
- 0.5.4 Feedback and few suggestions